Quote Originally Posted by Seraphor View Post
I'd rather have a Chakram/Boomerang ranged physical job, with a unique combo system for rebounding/retrieving the thrown weapon.
Could have some different AoE patterns too, like a 'donut' shaped AoE attack, which you'd use after a knockback skill, or just when you're at the right range in party content.
Vote is still for this unique job mechanic.

I can't imagine any gun related job would be all that different to MCH. It'll still have ammo in some capacity, amd we're already getting Gunbreaker. How many ammo jobs do we need?