Results 1 to 10 of 39

Hybrid View

  1. #1
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Skillchains in XI after awhile also just stopped happening unless you were breaking a mythic weapon so you could unlock the weaponskill to use. I'm not sure if there has been a resurgence in XI, but even if it has it wouldn't work with XIV mostly because you'd use one that a monster was weak to with a spell to create a magic burst. Outside of Eureka the devs have moved away from the elemental weakness aspect of the game to the point of removing the buffs from various cnj wands and the like. Bazaars like in 1.0 would just be a clogged laggy area where your retainers would be like a patch day rahuban extreme fest unless you do go and do it with how it is in XI where you can get into cases of harassment. In that trades and can stop a person from teleporting.
    (1)

  2. #2
    Player
    Konsentrate's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Kon Sentrate
    World
    Adamantoise
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by SannaR View Post
    Skillchains in XI after awhile also just stopped happening unless you were breaking a mythic weapon so you could unlock the weaponskill to use. I'm not sure if there has been a resurgence in XI, but even if it has it wouldn't work with XIV mostly because you'd use one that a monster was weak to with a spell to create a magic burst. Outside of Eureka the devs have moved away from the elemental weakness aspect of the game to the point of removing the buffs from various cnj wands and the like. Bazaars like in 1.0 would just be a clogged laggy area where your retainers would be like a patch day rahuban extreme fest unless you do go and do it with how it is in XI where you can get into cases of harassment. In that trades and can stop a person from teleporting.
    Yeah, I figured the server load for people coming in and out were why they were not implemented, but I wasn't sure. The elemental part of the skillchains wouldn't fit, I just figured more like the battle regimens were.
    (0)
    O . O

Tags for this Thread