Pld doesnt have to 'give up' its duality of offensive damage (phy and holy) to 'keep' its defensive style revolving around shield actions. In fact they feed off each other and is part of the reason pld feels nice to play. So why does war need to give up its damage style (burst) to keep its defensive style (massive HP and get hit, come back harder) style?
Lyth, you keep talking about trade offs. Sacrificing some part of gameplay to keep another when it comes (only) to war. But that doesnt make any sense. As ive said before, as kalise just reiterated (phone posting. Quotes are annoying to insert) gameplay has multiple facets and each job doesnt need to be a narrowly defined 1 trick pony. Pld isnt just a shield. War isnt just burst damage. Drk isnt just dark arts.
Tanks should be able to accomplish all the same functions. But how they achieve those functions should be different. Each function. That's why pld feels so nice to play. They have a unique way to deal damage, mitigate damage, and assist the party in a ways that ALL scream Paladin. It doesnt need to give up holy magic offense to keep its shield based defense. That would kill the feel of pld. War can stay bursty berserker offense and have muscle through the pain adrenaline surge hp like the barbarian concept it hails from. Both aspects make war feel like a charging barbarian that takes the hit but doesnt fall down in a berserker rage. Remove one of those and the feel of war evaporates just like deleting holy magic would stunt the feel of pld.
You combine multiple synergistic all traits to make a job feel cohesive and complete. Offense, defense, support. You dont pick 1 minuscule aspect and claim 'that's the job, drop everything else'. Otherwise pld would just be 'shield guy' war would be 'berserk guy' drk is just 'dark art guy'.
A warrior that gets hit and still forces his own hp up through sheer force of will to continue, that unleashes inhuman berserker strength, that charges into the fray yelling so fiercely it intimidates foes and pushes allies to follow him. THAT sounds like a badass warrior I want to play. And that doesnt prevent drk from having an equally well developed playstyle that evokes the FEELING of a dark knight anymore than it stops pld from being a protective holy knight fantasy right now. You want to water that down into "hp guy" or "lifesteal man" you go right ahead and take your 'shield dude' 'fire mage' and other 1 dimensional 1 trick job identities with you.