Quote Originally Posted by Lyth View Post
1.x was a Calamity, a tragedy. "If history must be rewritten, then let it be unwritten..."
Sticking this at the end of a reply to something whose only relation to 1.x was to correct your faulty assumption that 1.x was somehow relevant to this discussion casts shade only by fallacy.

You want lifesteal? Double down on it. That's all I ask. The reason why I mention DRK's history at all is because I think it's a better thematic fit.
Alright, that at least makes sense. I happen to wholly disagree, but that makes sense.

Replace the world "Lifesteal" with anything else that involves hitting and happening to heal in the process. Does Dark Knight, the shadow-twisting, half-elusive-half-hardened-to-unbreakability swordsman really seem significantly more the hit-and-be-hit-but-I'll-come-out-on-top sort than a Warrior?

And why does Lifesteal have to be the make-or-break concept for any tank? It's not even a good concept unless it can fit in a particularly synergetic manner with the surrounding systems of the tank in question. And in that, the prospects involved within balancing Defiance and Deliverance seem to me to offer far more to cohesively capitalize upon lifesteal than additional effects to a one single-target and one AoE skill each (which, again, Warrior had already had).