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  1. #10
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Izsha View Post
    ...
    It feels like you're arguing the case for me. Community perception, fun, and accessibility are probably some of the most important factors in designing a game. Why would you ignore these things?

    PLD and WAR ratios in Savage and Ultimate are fairly close to 1:1. I think that PLD's design changes in Stormblood have been for the better. There's a clear focus/theme to the job. If anything, I think that PLD is in need of a few QoL changes, such as making AoE more enjoyable and making Veil apply without a healing proc.

    If you want WAR to focus on lifesteal, then I think we should change some of the design rules that seem to be followed to date. Perhaps when Gunbreaker comes out, give it a relatively more powerful burst window than IR/Fell Cleave. Perhaps give DRK superior mobility and cheaper snap enmity. Remove the recast advantage from Holmgang and give it the healing requirement from Living Dead. After all, you are the lifesteal tank.

    You want lifesteal? Double down on it. That's all I ask. The reason why I mention DRK's history at all is because I think it's a better thematic fit. But if you're willing to commit hard to it, by all means, go ahead. I am.

    Quote Originally Posted by Shurrikhan View Post
    ...
    What matters is job identity. Blocking isn't a unique PLD feature because they "got there first". It's because it's a core part of the job identity and the game/series lore. Cover is an iconic Final Fantasy ability. If every job had it, it would dilute that identity.

    Chronological order, as far as historical design decisions in this game go, doesn't matter one whit. 1.x was a Calamity, a tragedy. "If history must be rewritten, then let it be unwritten..."
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    Last edited by Lyth; 02-22-2019 at 02:50 PM.