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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    There is actually a relatively short list of things which are actually mandatory for tanks. You should be able to meet the mitigation requirements of any fight. You should be able to provide equivalent dps, accounting for differences between burst damage and sustained damage, as well as raid buffs (the last of which I'm against tanks having). You should have a toolkit which allows you to obtain snap enmity.

    Outside of this, it comes down to the total picture. How does it trade off? For example, WAR has much cheaper enmity generation than any other tank. That might be fine, if another tank can make up dps in another area. Perhaps they use a mobility advantage to squeeze in an extra GCD to make up for it.

    If you look back to ARR, we didn't need all that much to actually tank. The problem with terms like "Utility" is that it becomes a wastebasket term for any ability that we want copied over from another job. Plunge is utility. WAR needs a Plunge clone. Divine Veil is utility. WAR needs a Veil clone. Cover is utility. WAR needs a Cover clone. There's no point in hoarding all this stuff.

    If you give tanks all their own unique chances to shine, the balance will fall out of it. Your approach only works if you are truly, and completely committed to homogenising all the jobs. To the point where none of them have any identity left. But even that's better than the partial homogenisation that we presently see that only benefits WAR.

    Quote Originally Posted by Shurrikhan View Post
    ...
    Yes.

    So as I was saying, that heretic was fighting like a man possessed. Even after he took several wounds, he showed no sign of pain─though there was no mistaking the blood. As the fight wore on, it began to soak through his armor, spreading to every ilm of his body. But when it began to rise and envelop him as a mist, I realized it wasn't blood, but something dark and twisted...

    One of the very first in-game lore descriptions of DRK is that of a knight who fights beyond pain, beyond mortal wounds, in order to administer justice. WAR is just Defiance. DRK is Grit.
    (2)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,860
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lyth View Post
    So as I was saying, that heretic was fighting like a man possessed. Even after he took several wounds, he showed no sign of pain─though there was no mistaking the blood. As the fight wore on, it began to soak through his armor, spreading to every ilm of his body. But when it began to rise and envelop him as a mist, I realized it wasn't blood, but something dark and twisted...

    One of the very first in-game lore descriptions of DRK is that of a knight who fights beyond pain, beyond mortal wounds, in order to administer justice. WAR is just Defiance. DRK is Grit.
    That sounds to me like dying slowly, not in any way reveling in the fight or recovering over the course.

    And you've not answered either question:
    1. Does Lifesteal have to be all-or-nothing for involvement in a tank?
    2. Do the mechanics of Dark Knight seem better suited to self-healing than that of Warrior? (Moreover, do the prospects thereof seem better suited than that of Warrior? And if so, why?)
    (0)

  3. #3
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Lyth View Post
    If you give tanks all their own unique chances to shine, the balance will fall out of it. Your approach only works if you are truly, and completely committed to homogenising all the jobs. To the point where none of them have any identity left. But even that's better than the partial homogenisation that we presently see that only benefits WAR.
    Not really.

    You're just only thinking about "Homogenisation" because you're not bothering to see the differences for how they are.

    "Unique chances to shine" means "Make them OP at one niche thing". Which is a far cry from just giving them Unique Kits.

    For example, in a very basic example: What if WAR had a skill that buffed their max (And current) health by 20% for 10s. PLD had a skill that made them block every incoming attack for 10s. DRK had a shield for 20% of their max life for 10s.

    Each one now has a unique method of mitigating a large hit by 20%. Are they homogenized? Not entirely. Since while these skills are basically just Rampart, there are differences to come from them. For example, WAR's max health boosts their Upheaval damage. PLD's blocking allows the use of Shield Swipe. DRK generates Blood when TBN breaks.

    This is only looking at what CURRENT skills are available. Which could easily change. Each class could get more synergy with their designated mitigation system to further promote uniqueness. Even if, at the core, the skills are functionally identical (I.e. Giving approximately 20% more EHP)

    Quote Originally Posted by Lyth View Post
    So as I was saying, that heretic was fighting like a man possessed. Even after he took several wounds, he showed no sign of pain─though there was no mistaking the blood. As the fight wore on, it began to soak through his armor, spreading to every ilm of his body. But when it began to rise and envelop him as a mist, I realized it wasn't blood, but something dark and twisted...

    One of the very first in-game lore descriptions of DRK is that of a knight who fights beyond pain, beyond mortal wounds, in order to administer justice. WAR is just Defiance. DRK is Grit.
    Ironically, that quote actually makes more sense in terms of shielding than it does for lifestealing. Given that "He showed no sign of pain" and the "Blood" ended up not being blood and ended up being the Abyss that "Began to rise and envelop him"

    Quote Originally Posted by Kaedan View Post
    I hope the story for GNB job quest is interesting.

    WAR's questline was pretty terrible. Curious Gorge reminded me of Hildebrand and it was just a bunch of whining.
    PLD was slightly more interesting, but still rather bland.
    DRK was probably the most interesting, if not for the terribleness in the middle of it (50-60 I think).

    GNB has the potential for a very interesting story. Hope they don't muck it up.
    Yeah, WAR's story has sucked so much... With 60-70 being total cringe... I'm hoping ShB does something actually interesting, ideally not involving Curious Gorge needing a slap or discovering emotions.

    PLD was 'aight. 50-60 was kind of lame (Especially with the fact that you learned new skills because Constaint was... Enthusiastic about maybe possibly being a PLD just because he started to wear some dead guys armour? To say nothing about how that is pretty bad form... What next? Will he go over to Hauchefaunt's memorial and take his sword?). 60-70 was kind of okay, if not particularly Paladin-y

    DRK was cool. I actually didn't mind 50-60. Protecting the girl from the temple knights while going on a journey of self discovery with Sid. 60-70 I don't like though... Heck from even the very first quest the story not only had me hating Myste (Yo, give me back my Soul Crystal so I can go save countless more people than you will ever know in your lifetime... Go find your own source of Aether to do your stupid magic) but also hating his view on what he was doing. Literally he was trying to create incarnations of dead people to give "Closure" but even in the first quest, he never tells the woman what he's doing and instead makes her think that her cousin is still alive and tells her to go meet up with him in the Highlands (Where of course, he dematerializes because his magick is crap). Giving her "Closure" by not only giving her the false impression that her cousin is still alive, but also making it seem like he ditched her when she inevitably ends up waiting for ages in the Highlands for him to turn up...

    Hopefully Gunbreaker has good stories. Though, I guess it'll depend a lot on how they work the FFVIII gunblades into the game, if it's something lame like a rehash of MCH then meh...
    (1)