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  1. #141
    Player
    TalithaSolarien's Avatar
    Join Date
    Apr 2018
    Posts
    363
    Character
    Talitha Solarien
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Liam_Harper View Post
    What I don't understand is what the public system in a dungeon created intentionally to be extremely punishing, is meant to achieve? What was their vision in making this public instead of a pre-made queue system? What made them decide "things will go much better if we remove the ability to queue premade and allow players of various classes to jump in randomly unprepared"?

    I don't get it. What's the benefit to this system?
    From what I take from the way Japanese players are playing and what SE said about the dungeon is that the way we (as in NA/EU) are doing it is not what they planned. I think they imagined that the whole playerbase (the part that plays Eureka) as whole tries to learn this dungeon slowly and build the skills to clear the dungeon over time.

    I don't think they envisioned us cheesing/manipulation the system to that we can enter the dungeon with a premade group. This was never intended or they would have added a grouping system. Combine that with the new ToS and you have a perfect storm ...
    (4)

  2. #142
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Its funny how, so many thing involving Eureka end up not being done the way dev's intented it and they keep being caught up short everytime.
    (18)
    Last edited by Nariel; 02-22-2019 at 07:09 PM.

  3. #143
    Player
    rowrow's Avatar
    Join Date
    Nov 2013
    Posts
    40
    Character
    Hand Holding
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Premades vs PUGS aside, BA has a lot of technical issues going on with it right now

    1.) Every enemy has a debuff limit of 60. This causes issues if your party has a lot of DoT classes (SMN and BRD) as some of the trash mobs requires silence/stun/sleep to interrupt a deadly ability. If it has too much debuffs up you can't interrupt it as silence/stun/sleep takes up a debuff slot. You also can't put Feint on AV which is required if you don't want half of your attacks missing
    2.) Even if you didn't reach the debuff limit, there are times when the debuff display is bugged and won't show your debuffs on the boss even if it landed. This issue persists even if you turn on the settings that only shows your debuffs and makes it really hard to keep track of your DoTs. This makes SMN and BRD really awful to play as you won't know if/when you need to refresh your DoTs
    3.) Last but not least, culling issues. If there are too many players/mobs in the area, the game will choose to make some things invisible. The problem is the culling priority is really messed up and can cause things like the boss,adds or even aoe markers to be invisible. Player ground AOE effect such as Shadow Flare/Salted Earth apparently counts towards this limit as well as player pets/turrets. Example of the AOE marker being invisible: https://twitter.com/mist_llDX/status...42680310943744
    (13)

  4. #144
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by rowrow View Post
    Premades vs PUGS aside, BA has a lot of technical issues going on with it right now

    3.) Last but not least, culling issues. If there are too many players/mobs in the area, the game will choose to make some things invisible. The problem is the culling priority is really messed up and can cause things like the boss,adds or even aoe markers to be invisible. Player ground AOE effect such as Shadow Flare/Salted Earth apparently counts towards this limit as well as player pets/turrets. Example of the AOE marker being invisible: https://twitter.com/mist_llDX/status...42680310943744
    This was especially stressful as during AV i would have the half room cleave not show up and had to guess based on my teammates positions nothing like 1 shot mechanics you can't see >_<
    (3)
    Guy butt is best butt <3

  5. #145
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by rowrow View Post
    Premades vs PUGS aside, BA has a lot of technical issues going on with it right now

    1.) Every enemy has a debuff limit of 60. This causes issues if your party has a lot of DoT classes (SMN and BRD) as some of the trash mobs requires silence/stun/sleep to interrupt a deadly ability. If it has too much debuffs up you can't interrupt it as silence/stun/sleep takes up a debuff slot. You also can't put Feint on AV which is required if you don't want half of your attacks missing
    2.) Even if you didn't reach the debuff limit, there are times when the debuff display is bugged and won't show your debuffs on the boss even if it landed. This issue persists even if you turn on the settings that only shows your debuffs and makes it really hard to keep track of your DoTs. This makes SMN and BRD really awful to play as you won't know if/when you need to refresh your DoTs
    3.) Last but not least, culling issues. If there are too many players/mobs in the area, the game will choose to make some things invisible. The problem is the culling priority is really messed up and can cause things like the boss,adds or even aoe markers to be invisible. Player ground AOE effect such as Shadow Flare/Salted Earth apparently counts towards this limit as well as player pets/turrets. Example of the AOE marker being invisible: https://twitter.com/mist_llDX/status...42680310943744
    And almost every single one of these points has persisted since early in the game. Why they thought bringing 56 people into extremely difficult content with one shot mechanics that can't be consistently seen is beyond ridiculous.

    In no way should that be acceptable to the playerbase. We deserve better than that.
    (10)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #146
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by TalithaSolarien View Post
    From what I take from the way Japanese players are playing and what SE said about the dungeon is that the way we (as in NA/EU) are doing it is not what they planned. I think they imagined that the whole playerbase (the part that plays Eureka) as whole tries to learn this dungeon slowly and build the skills to clear the dungeon over time.
    I still don't get it though, it's like they thought to themselves "Savage raids are highly successful, but I bet they'd be even more fun if we tried to force unprepared players to throw themselves at them in random groups, potentially missing key roles like tank/healer, until somehow they luck a 0.1% chance clear!".

    It also assumes that players will progress at the same pace, there will always be a trickle of new players coming into Hydatos for the first time, or getting started, thus everyone will be at completely different progression levels.

    These guys are meant to design games as a profession... I like ff14 a lot but their visions are just bonkers sometimes.
    (11)

  7. #147
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by TalithaSolarien View Post
    From what I take from the way Japanese players are playing and what SE said about the dungeon is that the way we (as in NA/EU) are doing it is not what they planned. .
    This excuse, and that's all it is, can only be used so many times.

    Plan better, develop better, or for Hydaelyn's sake (developers) swallow your pride and put out a dang public test server. You have a global audience, you can't think regionally anymore. There is no excuse for that.
    (13)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #148
    Player
    Mix's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Irus Mao
    World
    Tonberry
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by TalithaSolarien View Post
    From what I take from the way Japanese players are playing and what SE said about the dungeon is that the way we (as in NA/EU) are doing it is not what they planned. I think they imagined that the whole playerbase (the part that plays Eureka) as whole tries to learn this dungeon slowly and build the skills to clear the dungeon over time.
    While this is basically what the JP servers are doing progression wise, they have another problem - that is that EVERYONE wants to get into BA every Ovni spawn. You have like 3-4 players camping individual portals, players being prevented from entering after camping in Hydatos for 10 hours for a portal. It's turning into a toxic mess. The obvious and stupid answer is "just get the guaranteed entry items", these items take either way to much RNG or way to much pointless grinding time to get currently.

    PW should drop clusters every kill, bunny chests and moisture boxes should drop their items far more commonly - encourage and reward the people who are forced to stay outside of BA because they lost the portal rush with a guaranteed entry for next time. This isn't too unreasonable is it?
    (7)
    Last edited by Mix; 02-23-2019 at 05:48 AM.

  9. #149
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Mix View Post
    While this is basically what the JP servers are doing progression wise, they have another problem - that is that EVERYONE wants to get into BA every Ovni spawn. You have like 3-4 players camping individual portals, players being prevented from entering after camping in Hydatos for 10 hours for a portal. It's turning into a toxic mess. The obvious and stupid answer is "just get the guaranteed entry items", these items take either way to much RNG or way to much pointless grinding time to get currently.
    Too much time? You have over 3 months!
    (0)

  10. #150
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Fiorinol View Post
    snip
    There was some misunderstanding on either your part or the GM's (maybe in how they interpreted the situation). The portals are public content. Would you also have to respect a hunt linkshell's schedule? They aren't going to take out-of-game communication into account for this when they don't do it for blatant RMT.

    They should remove the restrictions on raising and increase the number of runs needed for upgrades.
    (1)

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