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  1. #1
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Izsha View Post
    That still doesn't justify petty vengeance nerfs in a period that all 3 tanks are the most balanced in the games history. most likely MMORPG history.
    Fixed it for you. :P

    Quote Originally Posted by shao32 View Post
    What is it? Now everything is worthless for you or what? Tank shields worthless, tank mobility worthles witch is a DPS gain prevent the lose of uptime in knockbacks, being unable to do anything against that is annoying and a waste of DPS so they really matters.

    Everything what's makes WAR surpass the others is worthless so why still exist in the first place? I don't get you logic.
    Pretty much yes. If my up-time on boss is 98%, having or not having extra mobility is worthless. I'm doing it anyway. What would having added plunge/TW/Onslaught help me with if I didn't even lose a single GCD for the next 4 minutes or so? If you don't know how to deal with knockbacks on your class, learn2play, it isn't about it not having what the other guy doing with their job because they actually bothered to l2p.

    Shields don't reduce amounts of healing done by healer, it only increases overhealing, that's worse that just worthless.

    You're just nitpicking and fishing for things to complain about when there really isn't anything. Again, if you REALLY are a DRK night, go cry about PLD stepping on your niche of magic tank because it does it better with Sheltron. And it did more DPS than you for about 15 months of Stormblood. Even that doesn't matter because DRK doesn't die because it didn't have a shield, and it does the MOST DPS between the tanks right now.
    (1)
    Last edited by Phoenicia; 02-22-2019 at 10:20 AM.

  2. #2
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Phoenicia View Post
    Fixed it for you. :P



    Pretty much yes. If my up-time on boss is 98%, having or not having extra mobility is worthless. I'm doing it anyway. What would having added plunge/TW/Onslaught help me with if I didn't even lose a single GCD for the next 4 minutes or so? If you don't know how to deal with knockbacks on your class, learn2play, it isn't about it not having what the other guy doing with their job because they actually bothered to l2p.

    Shields don't reduce amounts of healing done by healer, it only increases overhealing, that's worse that just worthless.

    You're just nitpicking and fishing for things to complain about when there really isn't anything. Again, if you REALLY are a DRK night, go cry about PLD stepping on your niche of magic tank because it does it better with Sheltron. And it did more DPS than you for about 15 months of Stormblood. Even that doesn't matter because DRK doesn't die because it didn't have a shield, and it does the MOST DPS between the tanks right now.
    Dear SE, since we consider our DPS and basic mitigation to fullfil our duty it's all what we need please delete cover, passage of arms, divine veil, clemency, intervention, shake it off, onslaught, equilibrium, inner beast, slashing only on WAR, reprisal, TBN effect on others, in other words everything that don't contribute our DPS and our only personal capability of survive since we consider it's worthless, so please no more mobility we are fine with sprint, and no more party utility we can survive anyway, oh tank stances too since they are pretty worthless so put extra emity in our agro combo.

    With love, the tank community.

    We are gonna have much space for the next expansions.
    (0)

  3. #3
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by shao32 View Post
    -Snip-
    If you wasn't just trying to be facetious for the lack of a real argument, you'd know that certain things really aren't as big a deal as you keep trying to make out.

    AoE shields on tanks are largely irrelevant. They don't mitigate enough to be notable for the healers on any kind of actually relevant damage to the party. Just like how Tanks LB3 is largely irrelevant for the vast majority of content.

    If Tanks shields were like 2-3 times as strong, then yes, it would be a point of discussion because then they could actually impact AoE damage enough to be played around and wouldn't just be completely outmatched by using Reprisal on the boss (You know, that Role Action that all Tanks get)

    The difference in mobility for the sake of uptime... Again, I ask you, what content are you doing where you're getting knocked back every 15 seconds to make the difference between Plunge/Onslaught meaningful? Why is PLD so popular when its anti-knockback is on a 3 minute CD surely the job would have 0.1% uptime with all these knockbacks that are apparently everywhere...

    Literally the only major thing with mobility is that Plunge is a DPS gain to spam on CD because it uses no resources. So it's not necessarily up when a knockback comes in. Meanwhile, as Onslaught is DPS neutral/loss (Due to slightly less Infuriate CDR and slightly less potency per gauge) it only gets used after the knockback comes in.
    (3)

  4. #4
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kalise View Post
    snip
    Just because you don't give any value to the raid utility, or the capability to get back to the fight and don't loose uptime with translate to a DPS gain, or just save a lot of team effort with you job capabilitys like holmgang or you overall defense with leads to more raid DPS and overall smothers and safest runs doesn't mean they don't have any value.

    You base you "balance" on DPS numbers and call it a day when is more much more, the impact of you skills with the content and how WAR just get in to other tanks domains this expansion.

    Savage, are you been in there? Omega tiers are plaged by knockbacks and mechanics that force you to run far of the boss and omega M/F in just one example of how useful they are, but I can give you more like phantom train, ex-death, neo exdeath, midgarshorm, chaos, kefka.

    How many times despite some WAR mains agreed you job have the edge and tools that have been out of place this expansion are going to keep this? The best tank 6 years, that's the entire FFXIV life since ARR, and keep saying the fault is the other tanks, it's not a coincidence it's a problem you job have to much and they will be ever the top until it's get change for the good of the role balance, it's doesn't matter how much you want to make WAR look weak when is not it's don't change the reality.

    I can get you are angry or just annoyed for this but don't be blind either and deny what is obvious.
    (0)
    Last edited by shao32; 02-22-2019 at 02:18 PM.