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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Interesting that you mention blocking. Shields are a core part of PLD's aesthetic. It's part of what gives the job a unique identity. It also gives rise to thematic abilities like Sheltron, Cover, and Passage of Arms. Are the other tanks at a disadvantage because they can't block? Not really. But if you handed out the ability to block to every tank, you'd dilute PLD's identity.

    The same is true for lifesteal. It's not mitigation. It does, however, lower your average healing requirements, much like block procs do on PLD. It doesn't need to be on every job. Make an identity out of it.

    DRK is essentially already there. Unlock the Souleater heal from Grit. Bloodspiller doesn't need to compete with Fell Cleave. Have it steal some life. Blood Weapon, as it stands, is about siphoning away our opponents' life energy. HP is the only thing we aren't draining. I just want to see them commit hard to a concept, rather than making a partial effort across several.

    And yeah, giving WAR Battle Litany while preserving all of their present strengths? That sounds even worse than the Shake it off change. Do not want.
    (3)

  2. #2
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Lyth View Post
    Interesting that you mention blocking. Shields are a core part of PLD's aesthetic. It's part of what gives the job a unique identity. Are the other tanks at a disadvantage because they can't block? Not really. But if you handed out the ability to block to every tank, you'd dilute PLD's identity.

    The same is true for lifesteal. It's not mitigation. It does, however, lower your average healing requirements, much like block procs do on PLD. It doesn't need to be on every job. Make an identity out of it.

    DRK is essentially already there. Unlock the Souleater heal from Grit. Bloodspiller doesn't need to compete with Fell Cleave. Have it steal some life. Blood Weapon, as it stands, is about siphoning away our opponents' life energy. HP is the only thing we aren't draining. I just want to see them commit hard to a concept, rather than making a partial effort across several.
    Look, if you just want DRK to be the Lifesteal job, just say it outright.

    Don't pussyfoot around talking about how "Giving away parts of a job dilutes their identity" and how "DRK is almost a lifesteal job" when literally, before DRK even existed as a job, WAR was lifestealing.

    It still is lifestealing too.

    Back in 1.0 it was lifestealing. In 2.0 it was also lifestealing (Which, was what my last post about this particular fact was referring to and you tried to dismiss it by saying "Don't use 1.0 as a reference because it was bad". I was talking about 2.0 skills).

    If anything, DRK having lifestealing, is taking away from WARRIOR'S core identity and handing it out to the new class.

    WAR has lifestealing on Storm's Path (Even in Deliverance). WAR has lifestealing on Inner Beast. WAR has lifestealing on Steel Cyclone. WAR gets increased healing as part of Defiance. WAR used to have Bloodbath. WAR used to have Mercy Stroke.

    DRK has... Souleater (In Grit only) and Abyssal Drain (With Dark Arts only)

    If anything, your logic suggests that DRK should have its lifestealing removed so it can be focused entirely on WAR.

    Quote Originally Posted by Lyth View Post
    And yeah, giving WAR Battle Litany while preserving all of their present strengths? That sounds even worse than the Shake it off change. Do not want.
    If you shelved your Anti-WAR bias and actually read the post, you'd note that "All of their present strengths" would be removed.

    With a combination of nerfs, buffs and skill changes to put Tanks on a more even playing field and drastically changing many skills to have more thematic inceptions (I.e. Instead of WAR having a bunch of mitigation CD's, they have more focus onto health buff CD's. Instead of WAR having AoE shield, they have AoE health buff. Instead of WAR having the best mobility skill, all 3(4) tanks have similarly strong mobility skills that aren't DPS gains to spam so they're always available for when mobility is required) etc.

    But no, you'd rather just ignore literally everything that isn't "WAR is OP nerf plx!"
    (3)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,903
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lyth View Post
    Interesting that you mention blocking. Shields are a core part of PLD's aesthetic. It's part of what gives the job a unique identity. It also gives rise to thematic abilities like Sheltron, Cover, and Passage of Arms. Are the other tanks at a disadvantage because they can't block? Not really. But if you handed out the ability to block to every tank, you'd dilute PLD's identity.

    The same is true for lifesteal. It's not mitigation. It does, however, lower your average healing requirements, much like block procs do on PLD. It doesn't need to be on every job. Make an identity out of it.

    DRK is essentially already there. Unlock the Souleater heal from Grit. Bloodspiller doesn't need to compete with Fell Cleave. Have it steal some life. Blood Weapon, as it stands, is about siphoning away our opponents' life energy. HP is the only thing we aren't draining. I just want to see them commit hard to a concept, rather than making a partial effort across several.
    Wait wait wait wait wait.

    "We shouldn't give others Blocking skills because PLD already has it."

    "We should take away WAR self-healing identity because DRK already has it. "

    Does chronological order hold... no weight here? Without it, the logic would be sound, but... WAR was far more the self-healer than DRK has ever been. Argue for a reshuffling of themes for better aesthetic fits all you like, but a "first in takes the theme exclusively" warrant is not usable by the second, and historically lesser, user.
    (0)
    Last edited by Shurrikhan; 02-22-2019 at 02:12 PM.