Interesting that you mention blocking. Shields are a core part of PLD's aesthetic. It's part of what gives the job a unique identity. It also gives rise to thematic abilities like Sheltron, Cover, and Passage of Arms. Are the other tanks at a disadvantage because they can't block? Not really. But if you handed out the ability to block to every tank, you'd dilute PLD's identity.

The same is true for lifesteal. It's not mitigation. It does, however, lower your average healing requirements, much like block procs do on PLD. It doesn't need to be on every job. Make an identity out of it.

DRK is essentially already there. Unlock the Souleater heal from Grit. Bloodspiller doesn't need to compete with Fell Cleave. Have it steal some life. Blood Weapon, as it stands, is about siphoning away our opponents' life energy. HP is the only thing we aren't draining. I just want to see them commit hard to a concept, rather than making a partial effort across several.

And yeah, giving WAR Battle Litany while preserving all of their present strengths? That sounds even worse than the Shake it off change. Do not want.