Results 1 to 10 of 246

Hybrid View

  1. #1
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by shao32 View Post
    DRK use to have parry mechanics, now have zero but WAR keep theirs, DRK use to have the best mobility, now WAR get a overall better tool for that, PLD use to be the only tank with raid shielding, now WAR have the best shield between all tanks, WAR get rampart coming from nowhere but his mitigation kit was untouched, now is the best mitigation tank too, self-healing WAR is still unbeatable, ect ect.

    When we look at heavenward every tank was more unique, the imbalance was just a matter of numbers, DRK mobility, reprisal, parry mechanics, int down, the job bring unique stuff to the party, PLD the same despite being low in magic defense bring party shielding cover as do now too, clemency, str ect down.

    And now PLD shielding is surpased by WAR shielding, DRK mobility is surpassed by WAR mobility, both tank mitigation are surpassed by WAR mitigation, tank stance are being always surpassed by WAR defiance and I can still going.
    You know why pld shield could be considered a niche? Because its an integrated part of their kit. Shield blocks activate shield swipe for damage/enmity. Shelltron does the same, forces a block, and gives MP to fuel holy magic. Bulwark increases block rate for the above. Shield bash. Passage of arms. They have large portions of their functional kit and aesthetic design revolving around their shield. Drk (HW) similarly had multiple abilities that fed off the parry system. Increased parry rates, abilities that proced based on parry...sounding familiar? War: Has a miniscule, passive parry rate in a stance no one uses. Has 1 CD that doesnt even synergize with that passive because its 100%. In fact it gets in the way of the passive (if it were even being used).

    The fact that a tank has a singular action doesnt give it a niche. If that is the definition of niche, then drk gets the magic def niche. The fast attacking niche and the self shielding niche. Funnily enough blood weapon and TBN actually are integral parts of an interconnected kit.

    Please continue using double standards to make war sound massively impressive. Im sure it will work if you try again.

    Please continue to repeat:
    * How warrior crushes every other tank in damage when all 3 tanks are within a cats whisker of each other in actual practice according to both theoretical math and actual in game FFlogs.
    * How much warrior benefits from buff stacking while ignoring that every crit buff in the game doesnt help Wars burst window, and other buffs tend to fall on 60/120 timers instead of 90 missing IR entirely half the time.
    * Applaud the massive bonus of mobility when you the name of the game is never leave the boss and knockbacks RARELY outpace any tanks option.
    * How warrior having a single parry skill with no synergy of any kind deleted the Drk Parry Tank when all people complained about for years was the RNG of parry and how parry builds were useless even on drk and drk shouldnt be based on RNG skills and a terrible stat.
    * How Warrior has the best shield when pld has not 1, but 2 party mitigation tools stronger than shake, +cover+intervention.
    * Keep reminding me of wars defensive superiority with the lynchpin of your argument being inner beast while every tank worth their salt will never be in defiance and Pld/Drk can freely use on demand mitigation every 15 sec.
    * Pluck another single skill comparison like FC/HS/BS out of context of the big picture to prove war OP.

    Its the same exaggerated claims with little or very skewed evidence, or in some cases, flatly false claims. We get it. War has been in a healthy or strong position since 2.1 while other tanks have been on a roller coaster ride. That still doesn't justify petty vengeance nerfs in a period that all 3 tanks are the most balanced in the games history.
    (1)
    Last edited by Izsha; 02-22-2019 at 09:56 AM.

  2. #2
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Izsha View Post
    That still doesn't justify petty vengeance nerfs in a period that all 3 tanks are the most balanced in the games history. most likely MMORPG history.
    Fixed it for you. :P

    Quote Originally Posted by shao32 View Post
    What is it? Now everything is worthless for you or what? Tank shields worthless, tank mobility worthles witch is a DPS gain prevent the lose of uptime in knockbacks, being unable to do anything against that is annoying and a waste of DPS so they really matters.

    Everything what's makes WAR surpass the others is worthless so why still exist in the first place? I don't get you logic.
    Pretty much yes. If my up-time on boss is 98%, having or not having extra mobility is worthless. I'm doing it anyway. What would having added plunge/TW/Onslaught help me with if I didn't even lose a single GCD for the next 4 minutes or so? If you don't know how to deal with knockbacks on your class, learn2play, it isn't about it not having what the other guy doing with their job because they actually bothered to l2p.

    Shields don't reduce amounts of healing done by healer, it only increases overhealing, that's worse that just worthless.

    You're just nitpicking and fishing for things to complain about when there really isn't anything. Again, if you REALLY are a DRK night, go cry about PLD stepping on your niche of magic tank because it does it better with Sheltron. And it did more DPS than you for about 15 months of Stormblood. Even that doesn't matter because DRK doesn't die because it didn't have a shield, and it does the MOST DPS between the tanks right now.
    (1)
    Last edited by Phoenicia; 02-22-2019 at 10:20 AM.

  3. #3
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Phoenicia View Post
    Fixed it for you. :P



    Pretty much yes. If my up-time on boss is 98%, having or not having extra mobility is worthless. I'm doing it anyway. What would having added plunge/TW/Onslaught help me with if I didn't even lose a single GCD for the next 4 minutes or so? If you don't know how to deal with knockbacks on your class, learn2play, it isn't about it not having what the other guy doing with their job because they actually bothered to l2p.

    Shields don't reduce amounts of healing done by healer, it only increases overhealing, that's worse that just worthless.

    You're just nitpicking and fishing for things to complain about when there really isn't anything. Again, if you REALLY are a DRK night, go cry about PLD stepping on your niche of magic tank because it does it better with Sheltron. And it did more DPS than you for about 15 months of Stormblood. Even that doesn't matter because DRK doesn't die because it didn't have a shield, and it does the MOST DPS between the tanks right now.
    Dear SE, since we consider our DPS and basic mitigation to fullfil our duty it's all what we need please delete cover, passage of arms, divine veil, clemency, intervention, shake it off, onslaught, equilibrium, inner beast, slashing only on WAR, reprisal, TBN effect on others, in other words everything that don't contribute our DPS and our only personal capability of survive since we consider it's worthless, so please no more mobility we are fine with sprint, and no more party utility we can survive anyway, oh tank stances too since they are pretty worthless so put extra emity in our agro combo.

    With love, the tank community.

    We are gonna have much space for the next expansions.
    (0)

  4. #4
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by shao32 View Post
    -Snip-
    If you wasn't just trying to be facetious for the lack of a real argument, you'd know that certain things really aren't as big a deal as you keep trying to make out.

    AoE shields on tanks are largely irrelevant. They don't mitigate enough to be notable for the healers on any kind of actually relevant damage to the party. Just like how Tanks LB3 is largely irrelevant for the vast majority of content.

    If Tanks shields were like 2-3 times as strong, then yes, it would be a point of discussion because then they could actually impact AoE damage enough to be played around and wouldn't just be completely outmatched by using Reprisal on the boss (You know, that Role Action that all Tanks get)

    The difference in mobility for the sake of uptime... Again, I ask you, what content are you doing where you're getting knocked back every 15 seconds to make the difference between Plunge/Onslaught meaningful? Why is PLD so popular when its anti-knockback is on a 3 minute CD surely the job would have 0.1% uptime with all these knockbacks that are apparently everywhere...

    Literally the only major thing with mobility is that Plunge is a DPS gain to spam on CD because it uses no resources. So it's not necessarily up when a knockback comes in. Meanwhile, as Onslaught is DPS neutral/loss (Due to slightly less Infuriate CDR and slightly less potency per gauge) it only gets used after the knockback comes in.
    (3)

  5. #5
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kalise View Post
    snip
    Just because you don't give any value to the raid utility, or the capability to get back to the fight and don't loose uptime with translate to a DPS gain, or just save a lot of team effort with you job capabilitys like holmgang or you overall defense with leads to more raid DPS and overall smothers and safest runs doesn't mean they don't have any value.

    You base you "balance" on DPS numbers and call it a day when is more much more, the impact of you skills with the content and how WAR just get in to other tanks domains this expansion.

    Savage, are you been in there? Omega tiers are plaged by knockbacks and mechanics that force you to run far of the boss and omega M/F in just one example of how useful they are, but I can give you more like phantom train, ex-death, neo exdeath, midgarshorm, chaos, kefka.

    How many times despite some WAR mains agreed you job have the edge and tools that have been out of place this expansion are going to keep this? The best tank 6 years, that's the entire FFXIV life since ARR, and keep saying the fault is the other tanks, it's not a coincidence it's a problem you job have to much and they will be ever the top until it's get change for the good of the role balance, it's doesn't matter how much you want to make WAR look weak when is not it's don't change the reality.

    I can get you are angry or just annoyed for this but don't be blind either and deny what is obvious.
    (0)
    Last edited by shao32; 02-22-2019 at 02:18 PM.