You know why pld shield could be considered a niche? Because its an integrated part of their kit. Shield blocks activate shield swipe for damage/enmity. Shelltron does the same, forces a block, and gives MP to fuel holy magic. Bulwark increases block rate for the above. Shield bash. Passage of arms. They have large portions of their functional kit and aesthetic design revolving around their shield. Drk (HW) similarly had multiple abilities that fed off the parry system. Increased parry rates, abilities that proced based on parry...sounding familiar? War: Has a miniscule, passive parry rate in a stance no one uses. Has 1 CD that doesnt even synergize with that passive because its 100%. In fact it gets in the way of the passive (if it were even being used).
The fact that a tank has a singular action doesnt give it a niche. If that is the definition of niche, then drk gets the magic def niche. The fast attacking niche and the self shielding niche. Funnily enough blood weapon and TBN actually are integral parts of an interconnected kit.
Please continue using double standards to make war sound massively impressive. Im sure it will work if you try again.
Please continue to repeat:
* How warrior crushes every other tank in damage when all 3 tanks are within a cats whisker of each other in actual practice according to both theoretical math and actual in game FFlogs.
* How much warrior benefits from buff stacking while ignoring that every crit buff in the game doesnt help Wars burst window, and other buffs tend to fall on 60/120 timers instead of 90 missing IR entirely half the time.
* Applaud the massive bonus of mobility when you the name of the game is never leave the boss and knockbacks RARELY outpace any tanks option.
* How warrior having a single parry skill with no synergy of any kind deleted the Drk Parry Tank when all people complained about for years was the RNG of parry and how parry builds were useless even on drk and drk shouldnt be based on RNG skills and a terrible stat.
* How Warrior has the best shield when pld has not 1, but 2 party mitigation tools stronger than shake, +cover+intervention.
* Keep reminding me of wars defensive superiority with the lynchpin of your argument being inner beast while every tank worth their salt will never be in defiance and Pld/Drk can freely use on demand mitigation every 15 sec.
* Pluck another single skill comparison like FC/HS/BS out of context of the big picture to prove war OP.
Its the same exaggerated claims with little or very skewed evidence, or in some cases, flatly false claims. We get it. War has been in a healthy or strong position since 2.1 while other tanks have been on a roller coaster ride. That still doesn't justify petty vengeance nerfs in a period that all 3 tanks are the most balanced in the games history.