I was there leading trains to spawn FATEs while I was leveling, and no one carries me or my partner when we do the CL on our own, so yeah, whatever ¯\_(ツ)_/¯
No, that's exactly why you will keep casual players subbed. Because they can login, spend half an hour on something, and log out if they want. And the various weekly cap will make you stay sub if you want a full set of gear. If you need something to spend more actual playtime, then maybe you're not as casual as you think.
Again, that's what tomestones are for. That's your way for slowly but surely get good gear, on par with both non-casual content. And something that requires you to come back each week, but requires very little actual playtime, that's the definition of casual content.
A little question then : You seem to have enough playtime available so that capping tomestones and obtaining weekly loot is too fast, you don't like raiding, and you don't like Eureka. So, what kind of content would actually please you ?
Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.
We have someone who knows more than Yoshi P in game design here lol. Care to tell me then why we only got two ultimate fights? If you think only modeling is the most resource intensive then, that's where you're wrong. 90% of the mobs in Eureka are already reused assets along with their simple mechanics. Mounts, minions, furnishings and glamour are things we already get in new patches. As for the cutscenes and quest dialogue, those didn't require any additional resources since they easily can dedicate the same resources they did into making 2.0 and 3.0 relic cutscenes So nothing really lost here. Instead of making them for the previous relic style, they just made them for Eureka. So just for the sake of argument if we looked at what we lost from making four Eureka maps, the arsenal and two ultimate fights, we find out it's three dungeons. So it seems by that, that a lot of resources are going into making these boring hallway simulator dungeons. And to that I say good move SE. More interesting content rather than boring 10min dungeons that you only need to do once and never bother with it if you don't need any loot.Making 1 fight that reuses all of its assets takes more resources than creating entirely new zones, tons of enemies, new cutscenes and quest dialogue, new mounts/minions/furnishings/glamour gear, and a new gameplay style...
Hey buddy, I got some swampland down in Florida you might be interested in!
Last edited by Alucard135; 02-20-2019 at 01:05 AM.
There is a reason to do HoH after five times. I know some that do weekly runs to floor 100 to get loot that they can sell for high amounts of gil. If HoH had no mount reward for clearing floor 100 multiple times, would you have done it more than once? reward is what gets people to do the content, what you consider as a reward may differ from what others consider as a reward for doing a content. So if you wanna strip Eureka from all rewards, we might as well strip savage from glamour rewards, mounts and weapons. And for the savage part, would you do a tier more than once if there was no glamour rewards to obtain EVEN if the mechanics are fun? Maybe you didn't like this tier's glamour, but the mechanics are super fun compared to normal mode. Have you given it a try?You wish, with HoH having expiration date I meant that there is no reason to do it outside of leveling once you clear floor 100 five times, but guess what, HoH atleast serves a purpose, and in 5.0 it will be more active than Eureka at any point in time because people will go to level the new classes there. Eureka will be dead, forever, because it serves no purpose, at all.
And about savage, just an example, I did clear the tier of God Kefka up to Guardian first week with pugs in PF and second week I bothered looking for a static because I liked the glamours, I only bother looking for statics to do savage if the glamour is worth or the raid is actually something fun and special and not just two more mechanics than normal mode.
You do realise that the lack up ultimate has nothing to do with resources or Eureka at all right? Yoshi P said at a Q+A that the reason was that they thought people wouldn't want 3 ultimates due to the high difficulty and the pressure to complete too many trials. They underestimated the popularity of them, and the outcry for a third, and obtained that feedback too late to create one. They said this will be addressed in 5.0.
If anything, the presence of BLU means we got more content in 4.0 than we ever have before. Why would you complain that a piece of content is niche when so much else has been added, or better yet, instead of making Eureka complaints, why not tell the Devs what you do want, that worked for Viera and BLU
Last edited by Lambdafish; 02-20-2019 at 01:55 AM.
Savage still doesn't stop SE from making other content.There is a reason to do HoH after five times. I know some that do weekly runs to floor 100 to get loot that they can sell for high amounts of gil. If HoH had no mount reward for clearing floor 100 multiple times, would you have done it more than once? reward is what gets people to do the content, what you consider as a reward may differ from what others consider as a reward for doing a content. So if you wanna strip Eureka from all rewards, we might as well strip savage from glamour rewards, mounts and weapons. And for the savage part, would you do a tier more than once if there was no glamour rewards to obtain EVEN if the mechanics are fun? Maybe you didn't like this tier's glamour, but the mechanics are super fun compared to normal mode. Have you given it a try?
I dont dislike Eureka. But i definitely dont like the RNG substats system. I have put in about 14 tries and so far i haven't even come close to something i would want in my weapon.
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