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  1. #11
    Player
    tou's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    74
    Character
    Saint Zizou
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    I don't think the problem is weapons as much as the fact that Materia's value per slot is WAY too high. They need to nerf materia by half ATLEAST and also make it easier to socket multiple materia to compensate for said nerf (not too much easier though).

    When you kill a boss only to get a worthless weapon because materia is too powerful, you know something is wrong.
    (1)

  2. #12
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Not to mention Materia hasn't been balanced yet since down the line there will be things more powerful than materia gear -- The problem is the stat bases and caps in FFXIV are ridiculously awkward in itself.
    (0)

  3. #13
    Player
    tou's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    74
    Character
    Saint Zizou
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    I would actually almost prefer if they did away with the stat specific materia such as healing potency and just went with +MIND materia or +STRENGTH materia (still reducing the value you gain per materia).

    Being able to just stack +healing potency or +attack is stupid.
    Also the restrictions they set don't truly give you the freedom of what the materia set was "planned" out to be like.

    Overall just feels like another rushed system that they will "revisit" in the future. how shocking.
    (0)

  4. #14
    Player
    Alegis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    479
    Character
    Alegis Leqarna
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Synthesis View Post
    And people will be always unhapy until they have got weapon which oneshots everyone and everything.
    Read -> Understand -> Answer.
    The point of understanding is very, very important. Dont skip it.



    @Topic
    Good Thread!
    I hope they finally realize how useless this stuff is.

    When i got my Mogstaff my first thought was "sweet, chance to restore mp".
    But then a LS member told me it only triggers if u auto-attack, so my second thought was "WTF?"
    I really dont get it. Its impossible to understand, what they thought when they did create the weapons.

    If i had a free wish, i would wish that they think about everything atleast twice.
    (0)
    Last edited by Alegis; 12-20-2011 at 06:26 AM.

  5. #15
    Player

    Join Date
    Nov 2011
    Posts
    254
    Quote Originally Posted by Keftenk View Post
    Maybe the larger issue at hand is the trend, because soon we will have our AF in the next patch. Do you really want to be sporting the Warrior Axe, which gives something dumb like +10 INT? It would be better to stamp this kind of trend/behavior out now opposed to later, no?
    completely agree. Remember how useless almost all of the AF gear in XI was? there were maybe 2 pieces of AF gear that people would use and the rest was tossed into storage. Please do not do this with XIV..make all the AF gear be useful.
    (0)

  6. #16
    Player
    Zarvlad's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Zarvlad Vanstein
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by tou View Post
    I don't think the problem is weapons as much as the fact that Materia's value per slot is WAY too high. They need to nerf materia by half ATLEAST and also make it easier to socket multiple materia to compensate for said nerf (not too much easier though).

    When you kill a boss only to get a worthless weapon because materia is too powerful, you know something is wrong.
    If you recall what Yoshida said about Materia, you'd realise that more than one materia on anything is intended to be powerful. You'd also recall him saying that raids/instances/etc are balances with one materia per equip attached in mind.

    So it's either you spend a time for your generic looking, powerful multi-socketed weapon or you spend time for a good looking good weapon (ok, except for mages?). Double socket impplies either tons of time getting your materias or tons of money, while the moogle fight requires less time and much less money. In both cases luck kicks in for either meld succeeds or drop rate.

    Still needs tweaking, but it's a way to balance things. And also, i have no problem with player made things outclassing drops, i means that's the only reason to be a dedicated crafter at this point.
    (2)

  7. #17
    Player
    Alegis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    479
    Character
    Alegis Leqarna
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Zarvlad View Post
    Double socket impplies either tons of time getting your materias or tons of money, while the moogle fight requires less time and much less money
    Not if A: Youre fighting Moogle as ARC (Cobalt Arrows are selling for 100k/stack on my server)
    and B: u need to do the Moogle Battle hundreds of times, to get your weapon (like Ifrit) + each pre-req NM for the same amount of times.
    (0)

  8. #18
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I'm also curious as to why the Good King weapons are more specified for solo play or play outside of a full party since it's absolutely pointless to slot, gear, eat, and/or use accuracy increasing abilities. Magic Accuracy is a different story, but yea. It almost is like Good King should have been 1.19's content and Ifrit 1.20's. It's a digression in more ways then one ;v
    (0)

  9. #19
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    362
    The only weapon that is useful is the THM staff, because the moogle on top of the weapon spins.
    (1)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

  10. #20
    Player
    Req's Avatar
    Join Date
    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Keftenk View Post
    I'm also curious as to why the Good King weapons are more specified for solo play or play outside of a full party since it's absolutely pointless to slot, gear, eat, and/or use accuracy increasing abilities. Magic Accuracy is a different story, but yea. It almost is like Good King should have been 1.19's content and Ifrit 1.20's. It's a digression in more ways then one ;v
    Alternatively though, moogle would be easy as hell if it was 1.19s content. I honestly agree though. From a dps standpoint the weapons are terrible. It is like they did a complete reversal on the usefulness of the weapons because of your last post, but it makes it even worse because of that and the added effect on the mage weapons is idiotic.
    (0)

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