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  1. #1
    Player
    tou's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    74
    Character
    Saint Zizou
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    I would actually almost prefer if they did away with the stat specific materia such as healing potency and just went with +MIND materia or +STRENGTH materia (still reducing the value you gain per materia).

    Being able to just stack +healing potency or +attack is stupid.
    Also the restrictions they set don't truly give you the freedom of what the materia set was "planned" out to be like.

    Overall just feels like another rushed system that they will "revisit" in the future. how shocking.
    (0)

  2. #2
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I'm also curious as to why the Good King weapons are more specified for solo play or play outside of a full party since it's absolutely pointless to slot, gear, eat, and/or use accuracy increasing abilities. Magic Accuracy is a different story, but yea. It almost is like Good King should have been 1.19's content and Ifrit 1.20's. It's a digression in more ways then one ;v
    (0)

  3. #3
    Player
    Req's Avatar
    Join Date
    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Keftenk View Post
    I'm also curious as to why the Good King weapons are more specified for solo play or play outside of a full party since it's absolutely pointless to slot, gear, eat, and/or use accuracy increasing abilities. Magic Accuracy is a different story, but yea. It almost is like Good King should have been 1.19's content and Ifrit 1.20's. It's a digression in more ways then one ;v
    Alternatively though, moogle would be easy as hell if it was 1.19s content. I honestly agree though. From a dps standpoint the weapons are terrible. It is like they did a complete reversal on the usefulness of the weapons because of your last post, but it makes it even worse because of that and the added effect on the mage weapons is idiotic.
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    362
    The only weapon that is useful is the THM staff, because the moogle on top of the weapon spins.
    (1)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

  5. #5
    Player
    desslok's Avatar
    Join Date
    Mar 2011
    Posts
    31
    Character
    Desslok Desslar
    World
    Excalibur
    Main Class
    Arcanist Lv 33
    but the moogle weapons shoot stars, that makes them totally worth it
    (1)

  6. #6
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I'm holding off on criticizing the current system till the next patch or till jobs are explained in more depth. The changes we're seeing thus far might be part of a grand scheme of things that work well with the job system. Maybe I'm wrong, but I hope not. A lot of things in the game as they currently stand make absolutely no sense, but hopefully things will clear up once we get the job system.
    (0)

  7. #7
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    That logic would work, but from last patch they admitted that the weapons were wonky, hence the need for adjusting them. It just doesn't seem whoever adjusts them even knows how to properly adjust them.
    (0)

  8. #8
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    While i dont disagree that the backline mage primal weapons add effects should proc on spells theres no need for SE to sculpt a perfect weapon with the absolute most usefull stats for each class with the primal weapons. They arent the be all and end all of weapons. They should be making situational weapons before they make the weapon for all situations which is what the primal weapons are, some stats are particularly useless right now due to the shape of the game but that doesnt mean it will stay that way.
    (0)

  9. #9
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I can understand that to an extent, such as the Accuracy issue. It's only good for outside PT play, but I could see it changing sometime in the future where Accuracy is needed/useful even within the PT. As I said in the OP, the weapons aren't super terrible, they have specific uses, mostly because of the HP restore. Of course if you're soley looking for DPS, Ifrit will trump that, which is fine.

    However seeing as this is not 2002, 2003, 2004, 2005, etc etc. back when XI was in its prime, I don't see the need to continue the useless itemization of trying to make mages, whom will never melee in the future (CNJ, WHM, THM, BLM) with some sort of add effect which requires them to melee.

    Also, this is PT content, so give us items which support that play, not solo play, as these weapons are only good for*.
    (0)

  10. #10
    Player
    Yelta_Sumasu's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    As a CNJ... I want a + healing wep or something...... And it is a lilly with a moogle on it so it even looks like a healing type thingie.

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