Quote Originally Posted by Risvertasashi View Post
This is a point I kind of disagree on. I don't really want a complex rotation to manage on some of the harder-to-heal fights, and it would make stopping to heal feel even more punishing. I just wouldn't mind some variety on the VFX, basically.
Well there's a difference between varied and complex. I agree with Kalise. More than just managing DoTs and a DPS spam spell, it could make up for healing downtimes. The trick is to keep it straightforward so that it does not feel dissuasive for unexperienced people.