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  1. #11
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kalise View Post
    Yeah, it's all about getting the right balance.

    Varied enough that you won't fall asleep mashing Stone/Broil/Malefic 40000 times during damage lulls but also straightforward enough where weaving it in between healing isn't too taxing.

    I.e. It doesn't need to be BRD level of managing songs and oGCD skills along with procs and buffs and DoTs and 400 other things as a DPS rotation.

    But something a bit more appealing than 1-2 DoTs and 1 damaging nuke... Heck, even BLM's Astral Fire phases feel more interesting than much of Healers entire DPS combo and they're basically revolving around "Cast Fire IV as many times as you can"...
    That could be nice to have a system based on Synastry, allowing you to heal someone based on your damage input. To have spell combos. Have some heal proc on DPS and some DPS proc on heal...
    Asylum could DoT on mobs while it regens your party.
    A crit tick of Aero / Combust / Miasma could make your next Stone/Malefic/Broil instant...
    Each time your dragoon dies you get a DMG up buff.

    None of these would make healing harder
    (0)

  2. #12
    Player
    number473's Avatar
    Join Date
    Dec 2015
    Posts
    59
    Character
    Riruriru Meia
    World
    Cerberus
    Main Class
    White Mage Lv 80
    For WHM I think it would be nice if they added an AoE shield i.e. an AoE version of benison. Also, since shields will now be visible along with hp, WHM shields should change to a potency rather than percentage of target's hp (I think the main reason they do it this way is so that you can know what the amount of the shield is; on adlo/aspected benefic you can tell the size of the shield from the heal amount) so that the shields don't have a diminished effect oh dps healers. For reference, benefic is roughly equivalent to a 350 potency shield on a tank not in defiance.

    I want Holy II which deals more damage but doesn't stun.

    I would like a way to bank my oGCD skills. Scholar has flexibility in when they want to use their aetherflow skills within the 45s before the cooldown is done, but for White mage all the bits of time spent waiting for the opportunity to use their heals can add up to missed uses. For benefic this is true in a different way because you always get the full effect from it and want to use it even more on cooldown (if that makes sense), but this means that you rarely hold it for tank busters.
    I think that this would be a nice way to re-work lillies, e.g. 1 lily would allow you to cast benefic while it's on cooldown, 2 would allow you to cast tetra and 3 would allow you to cast asylum.

    White Mage's reliance on GCD skills needs to be reduced. If you have a look at the skills added in the two expansions so far, none of the healing classes has added any GCD heals, instead they have all been oGCDs that make it more possible to heal without actually having to cast a healing spell. However, in contrast to this, WHM got the lily trait as well as plendary indulgence which are both reliant on first casting GCD heals to be effective. This needs to be fixed: lilies need to be activated in a different way and plenary indulgence needs to be changed.

    Remove repose and fluid aura.
    (1)

  3. #13
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    WHM: Lilies needs a complete overhaul. It's a failed concept that was tacked on because they felt they absolutely had to give WHM a unique job guage, but the problem is WHM has no unique identifiable traits so we ended up with this.
    I seriously hope they thought of something better in the past couple years. They also need to address the massive clipping issues on this job.

    SCH: It's about time Eos and Selene were merged I think.

    AST: I'd say AST could use a overhaul as well. They were built from the ground up to basically be a fill in for WHM or SCH at any given time. Now that Dancer is the next potential healer, I feel like AST needs to go in one direction and stick with it.
    (3)

  4. #14
    Player
    Valdima's Avatar
    Join Date
    Jan 2017
    Posts
    168
    Character
    Nagafusa Avagnar
    World
    Brynhildr
    Main Class
    Dark Knight Lv 80
    I want to be able to drop an entire moon on any ninja (yes its mostly ninjas) that are actively making things harder for the rest of the party. done playing. time to get rid of the expendables.
    (0)

  5. #15
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    814
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I would really love if the boring nuke spells didn't simply upgrade from Stone 1 into Stone 2 but instead combo into each other on a single button. So for WHM if you used Stone it would change into Stone 2 for the next 10 seconds allowing you to heal or move and then use the Stone 2 proc which would in turn trigger Stone 3 for the next 10 seconds, and so on and so fourth. This would make spamming the same button visually impressive without any real impact on the difficulty of Healing. Ideally the Stone Mastery Trait would shorten the cast time of each lower tier Stone Spell by .5 seconds. So basic Stone would take 2 seconds to cast and recast when you learn Stone II. When you learn Stone III the basic Stone would take 1.5 seconds to cast and recast, Stone II would now take 2 seconds for cast and recast, and Stone III would take the normal 2.5 seconds. Your "mastery" of the Stone spells would be evident by how much faster you can cast them as you learn new ones making the stronger spells feel more potent as you put the extra time into crafting them and also giving the mage a subtle dps boost as well. Stone could eventually have a .5 second cast and recast if WHM learned Stoned 5 which would essentially make it instant with spell speed reductions added in. While all the Healers could benefit from this treatment it makes most since on WHM to me especially considering how fun this would make Presence of Mind. Healer DPS balance could also be managed a lot better by adjusting the potency of their single Target combos.
    (3)
    Last edited by NobleWinter; 02-21-2019 at 12:31 PM.

  6. #16
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    The build-up on Stone in the post above is actually a pretty neat idea, thematically. Would also fit in with somethint I suggested in another thread based off another suggestion for a "Quake" spell. They suggested Quake as a Holy upgrade, but I'd like to see it as tied into Stone somehow. One way today do this would be to use the ratcheting system of Stones mentioned above, then if you land the final Stone, you detonate an earthquake for burst damage. This would keep things simple, rotation-wise, but playera who took the time to map things out could really make a difference. It also fits in beautifully with WHM's current kit, which is based around regens and compiled healing. Generally, we apply regens, then ignore any top ups until right before damage goes out. This allows us to add the top up heal's confession to the post-damage heal confession, maximizing PI output. The recent PI changes made this even easier to do, but at it's core it's still a spell made for heal compiling. By delaying our heals until right before damage goes out, we buy time to finish building into an earthquake proc, then we can land our top-up, then Medica II after the damage, 2-3 stack PI, and build to our next Quake.
    (2)

  7. #17
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    Oh, it also fits with the lore, as I recall. I've been redoing the WHM/CNJ quests on my JP character, and supposedly when you overuse your magic drawing from nature, nature gets angry. So basically by ratcheting Stone to become stronger and stronger, we overuse nature's power and she retaliates by creating a localized quake in our general area.

    This could potentially damage us as well as the boss, which would be an interesting twist... Though perhaps a bit agitating while you're trying to heal.
    (1)

  8. #18
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    511
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    AST : Rework of the Tower Card (Since TP will disappear)
    SCH : I don't really know...
    WHM : Utility tool that are balanced with SCH/AST. Why not Attack Speed for everyone, because of the Wind element ? Seems pretty legit.
    (0)

  9. #19
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,180
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by LeonTrifang View Post
    I’m hoping Redmage will get a few if not one more healing spell.
    RDM does not need any more healing spells. Vercure is a downtime Dualcast trigger and nothing more--it's not our job to sacrifice a 270-310 potency attack to cast a healing spell when an actual healer can heal for twice as much and only sacrifice a 220-250 potency attack.

    More white magics: yes. More healing spells: no.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  10. #20
    Player deadman1204's Avatar
    Join Date
    Feb 2019
    Posts
    285
    Character
    Fransisco Acutus
    World
    Ultros
    Main Class
    Dragoon Lv 90
    WHM needs either a ton more damage, or some utility - or ideally both. Being the best at healing doesn't matter when the other healers can function in all content perfectly fine. Which means white mages need something else to compete with.
    (0)

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