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  1. #1
    Player
    LeonTrifang's Avatar
    Join Date
    Jun 2018
    Location
    Gridania
    Posts
    192
    Character
    Florian Nozomu
    World
    Goblin
    Main Class
    Scholar Lv 90

    New levels, new possibilities!

    So it is already said we will get a new level cap. 80. This means new abilities, spells, and attacks right? If so, anyone got any theories of what classes will get? I’m hoping Redmage will get a few if not one more healing spell. And for Scholar, I’m hoping of course more healing, but also maybe a new fairy? Or a transformation for your fairy like the Summoners have? Oh and another’s healing spell for Paladin would be awesome! What are all of your theories?
    (1)
    “Courage is the magic that turns dreams into a reality”

  2. #2
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Well it's healer thread so I'll keep it to healers. (Although I do NOT want any more healing on RDM)

    What is almost sure: an upgrade of Stone / Malefic / Broil plus DoTs.
    A lot will depend on the battle system revamp too. Are we to keep gauges? What new tricks will be available?

    Assuming we stay around what we already have:
    AST will most likely get another card action / gimmick. Otherwise, AST is more than fine as it is now. I would love some better AOE DPS option (but it could be a Gravity rework, not a new spell).
    SCH should get more options to use their fairy gauge.
    WHM needs a major lily system rework.

    I'd like a few more buffing/debuffing abilities in the healer kits like Chain Stratagems or the old AST thingy that reduced some attack potency.
    (0)

  3. #3
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    TBH, I don't really want too much change in the available spells and oGCDs and CDs and such. Aside from a few glaring flaws (lillies...), for the most part I feel like the healers have a good range/variety of tools to heal with. And any new things, of course, will come at the price of axing old abilities to help keep button bloat from getting too out of control.

    One thing I would kind of like to see, though... a change in WHM's DPS spells. Instead of yet another stone tier, how about changing it up and making a water spell the main nuke?
    (2)

  4. #4
    Player
    LeonTrifang's Avatar
    Join Date
    Jun 2018
    Location
    Gridania
    Posts
    192
    Character
    Florian Nozomu
    World
    Goblin
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Risvertasashi View Post
    TBH, I don't really want too much change in the available spells and oGCDs and CDs and such. Aside from a few glaring flaws (lillies...), for the most part I feel like the healers have a good range/variety of tools to heal with. And any new things, of course, will come at the price of axing old abilities to help keep button bloat from getting too out of control.

    One thing I would kind of like to see, though... a change in WHM's DPS spells. Instead of yet another stone tier, how about changing it up and making a water spell the main nuke?
    WHM definitely needs a new water spell instead of the water that just knocks back foes. I mean water can deal damage too.
    (2)
    “Courage is the magic that turns dreams into a reality”

  5. #5
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Risvertasashi View Post
    One thing I would kind of like to see, though... a change in WHM's DPS spells. Instead of yet another stone tier, how about changing it up and making a water spell the main nuke?
    IMO, I think it would be cool if Healers DPS rotation were more varied as a whole.

    Since, if they're going to be DPSing most of the time, something a little more engaging than "Apply DoT(s) > Spam your 1 nuke" would be nice. So instead of just having Stone MMDCL and a bunch of Aero's that merely just add a bit of potency/duration... There was some more dynamic things. Like having a Water nuke for WHM to use with Stones in between. Maybe something that interacts with Aeros on targets (Such as a Tornado spell that can consume them do deal bonus damage). Same with other Healers and their Broil/Malefic spam for days... Opening up some aspects for them to change things up when DPSing.

    To minimize button bloat, they could cull some less useful skills. With, honestly, the easiest target being Role Actions.
    (2)

  6. #6
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kalise View Post
    IMO, I think it would be cool if Healers DPS rotation were more varied as a whole.

    Since, if they're going to be DPSing most of the time, something a little more engaging than "Apply DoT(s) > Spam your 1 nuke" would be nice.
    This is a point I kind of disagree on. I don't really want a complex rotation to manage on some of the harder-to-heal fights, and it would make stopping to heal feel even more punishing. I just wouldn't mind some variety on the VFX, basically.

    Quote Originally Posted by Kalise View Post
    To minimize button bloat, they could cull some less useful skills. With, honestly, the easiest target being Role Actions.
    Now this I agree on.
    (2)

  7. #7
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    I'd like to see them move away from new hotbar abilities, and focus more on interesting and unique class mechanics.

    Fixing the Lily system would be a great start. But then mostly release traits that modify how the job works, adding more complex effects. Like allowing AST card overwrites to detonate for an effect based on what was overwritten by what.

    They could look at the LB system and spice it up a bit. Personally, I'd be a fan of a system where we could use portions of the LB bar for various different LBs, instead of having it be all or nothing. The idea of individual LB bars is a good one too. I also saw a suggestion for LBs that react with each other to produce differing effects, which would be super neat.
    (0)

  8. #8
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Risvertasashi View Post
    This is a point I kind of disagree on. I don't really want a complex rotation to manage on some of the harder-to-heal fights, and it would make stopping to heal feel even more punishing. I just wouldn't mind some variety on the VFX, basically.
    Well there's a difference between varied and complex. I agree with Kalise. More than just managing DoTs and a DPS spam spell, it could make up for healing downtimes. The trick is to keep it straightforward so that it does not feel dissuasive for unexperienced people.
    (0)

  9. #9
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Mansion View Post
    Well there's a difference between varied and complex. I agree with Kalise. More than just managing DoTs and a DPS spam spell, it could make up for healing downtimes. The trick is to keep it straightforward so that it does not feel dissuasive for unexperienced people.
    Yeah, it's all about getting the right balance.

    Varied enough that you won't fall asleep mashing Stone/Broil/Malefic 40000 times during damage lulls but also straightforward enough where weaving it in between healing isn't too taxing.

    I.e. It doesn't need to be BRD level of managing songs and oGCD skills along with procs and buffs and DoTs and 400 other things as a DPS rotation.

    But something a bit more appealing than 1-2 DoTs and 1 damaging nuke... Heck, even BLM's Astral Fire phases feel more interesting than much of Healers entire DPS combo and they're basically revolving around "Cast Fire IV as many times as you can"...
    (0)

  10. #10
    Player
    Ahrijlaken's Avatar
    Join Date
    Jan 2017
    Posts
    70
    Character
    Ahri Eija
    World
    Moogle
    Main Class
    Scholar Lv 76
    At lvl 80 we could get some kind of ultima spell on 10 mins CD.

    SCH could transform into the fairy queen for a short period of time with a massive shield/regen abilities
    WHM could summon an angel to heal 100% and make all the party invincible for like 10s
    AST could have a ultima card that put an AOE mark on the floor giving 20% dps + 20% cast/attack speed + infinite Mana for a 20s burst.


    Healer need more AOE spell/DOT and they need to make new fight that force Esuna to be more usefull ( + adding AOE Esuna ).
    (1)

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