Quote Originally Posted by Kalise View Post
The difference being that, instead of being relegated to be next to the party status, that it would be in the most active part of the screen.

Just like how enemy health bars are exactly the same as what's in the list of enemies in the encounter.

Also, the minor difference would be that you'd be able to see the Enmity list of all enemies you're currently fighting. Rather than the list which only shows your current target.



I do Leveling Roulettes.

Wherein you don't get Tank Stance threat buffer until level 30+, you don't get your full rotations including powerful high enmity skills, you get sync'd DPS that do MASSIVE relative DPS that kick out a ton of enmity.

You also get people ST different targets, or some people AoEing while others ST (Due to melee getting AoE skills around level 40-50)

Also, I often run dungeons with DPS stances. Thus, if people don't use their Enmity dumps/reducers, they can easily out generate me with enmity.

In higher level content, ironically, yes, Enmity becomes a non-factor. But that's not the only content in the game. Thus, being able to see enmity levels is useful.
I kinda need more info to respond then.

Bring Strength accessories to leveling roulette.

Paladin in 2.0 didnt even have access to Shield Oath until level 40 or 45 I cant remember now, so its designed to maintain AoE threat with enmity being significantly reduced from its current state.

High level tanks are restricted to VIT accessories. At low levels, VIT accessories dont even exist really. Thus the design of low level content is with STR accessories in mind being used by the tank. So you have to invest in some STR accessories for low level leveling rouelttes.

Which job are you on, which level, what item level, which dungeon, which stance, which job is pulling threat from you, what are you doing to pull, when is threat being lost/regained/lost again, what rotation are you using, are you face pulling? So on so forth.