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  1. #1
    Player
    Kalise's Avatar
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    Dec 2018
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    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80

    Overhead Enmity Meters?

    I think it would be cool if we could get the option to toggle on overhead enmity meters.

    So, alongside with the current enemy names/health bars we see, we would also be able to get the information regarding the targets enmity.

    This would be for people who currently aren't the target of the enemy, their current level of enmity compared to the target of the enemies enmity.

    While for the person who is currently the target of the enemy, there could be a visual difference in the bar and it would instead show the enmity of the second highest player in relation to their enmity.

    Essentially, copying what is currently shown in the small bars next to party members, only in a place where not only is it in the middle of the screen where all the action is, but also would be able to more easily show the enmity levels of multiple targets (Without having to tab through them all constantly)
    (1)

  2. #2
    Player
    Raldo's Avatar
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    Jul 2011
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    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kalise View Post
    but also would be able to more easily show the enmity levels of multiple targets (Without having to tab through them all constantly)
    How would it do that?

    If I'm fighting 20 mobs, do you want 20 bars above everyone's head?

    Personally, I'm fine with the enmity bars by the party list that we already have, but more options isn't a bad thing. I just don't understand the multiple targets part.
    (0)
    Last edited by Raldo; 02-12-2019 at 04:41 AM.

  3. #3
    Player
    Kalise's Avatar
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    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Raldo View Post
    How would it do that?

    If I'm fighting 20 mobs, do you want 20 bars above everyone's head?
    The bar will be above each enemies head. At a guess, I'd say the logical place would be underneath their health bar.

    I.e. If you're fighting 20 mobs, you see 1 health bar and 1 enmity bar above each of the 20 enemies.
    (1)

  4. #4
    Player
    Niwashi's Avatar
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    Aug 2013
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    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    How would it be different than what's currently available in the enmity list?
    True, that just breaks your relative enmity level with that mob down into one of four categories with different icons, but it shows you all of them at once. I'd like a bit more detail, but I think adding another level that can be represented with those icons would be better than adding yet another place for that information.

    We currently have indicators on all mobs that have noticed our existence as to which of four categories we're in:
    1) We have primary aggro as the mob's current target.
    2) We don't have primary aggro, but aggro is high enough we're on the verge of gaining primary aggro.
    3) Our aggro level is pretty high, though not on the verge of being primary.
    4) We have some aggro, but it's quite low compared to someone else.
    (With no aggro, mobs simply don't appear in the list.)

    Three of those four are pretty good as is, but I'd like to see that first one, the large red icon, split into two or three levels, indicating whether we just barely have primary aggro, or have it by a wide margin. But I'd prefer another possibility or two of what icon can appear there over a new feature duplicating it's information.
    (0)

  5. #5
    Player

    Join Date
    Dec 2012
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    Limsa Lominsa
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    why do people struggle with aggro so much?

    I've been playing since 2.0 and aggro has been buffed like 75 times.

    What is everyone else doing? Trying to keep threat just using single target in an AoE situation? Or only using Abyssal Drain and Total Eclipse?

    I mean if you're on Warrior and do anything they hold your hand and give you enmity for everything you do.

    I remember in 2.0 when you actually had to watch threat. Enmity is such a joke now I never ever ever use Power Slash or Rage of Halone.

    In my opinion Enmity is so trivial now, its not even really a mechanic. The only time you're likely to lose threat is you are severely undergeared or you took a nap, or .. something like only doing single target while the party does aoe. In which case, drop a overpower or something and you're golden.
    (0)
    Last edited by Daniolaut; 02-12-2019 at 06:03 AM.

  6. #6
    Player
    Kalise's Avatar
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    Dec 2018
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    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Niwashi View Post
    How would it be different than what's currently available in the enmity list?
    The difference being that, instead of being relegated to be next to the party status, that it would be in the most active part of the screen.

    Just like how enemy health bars are exactly the same as what's in the list of enemies in the encounter.

    Also, the minor difference would be that you'd be able to see the Enmity list of all enemies you're currently fighting. Rather than the list which only shows your current target.

    Quote Originally Posted by Daniolaut View Post
    why do people struggle with aggro so much?
    I do Leveling Roulettes.

    Wherein you don't get Tank Stance threat buffer until level 30+, you don't get your full rotations including powerful high enmity skills, you get sync'd DPS that do MASSIVE relative DPS that kick out a ton of enmity.

    You also get people ST different targets, or some people AoEing while others ST (Due to melee getting AoE skills around level 40-50)

    Also, I often run dungeons with DPS stances. Thus, if people don't use their Enmity dumps/reducers, they can easily out generate me with enmity.

    In higher level content, ironically, yes, Enmity becomes a non-factor. But that's not the only content in the game. Thus, being able to see enmity levels is useful.
    (0)

  7. #7
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    Quote Originally Posted by Kalise View Post
    The difference being that, instead of being relegated to be next to the party status, that it would be in the most active part of the screen.

    Just like how enemy health bars are exactly the same as what's in the list of enemies in the encounter.

    Also, the minor difference would be that you'd be able to see the Enmity list of all enemies you're currently fighting. Rather than the list which only shows your current target.



    I do Leveling Roulettes.

    Wherein you don't get Tank Stance threat buffer until level 30+, you don't get your full rotations including powerful high enmity skills, you get sync'd DPS that do MASSIVE relative DPS that kick out a ton of enmity.

    You also get people ST different targets, or some people AoEing while others ST (Due to melee getting AoE skills around level 40-50)

    Also, I often run dungeons with DPS stances. Thus, if people don't use their Enmity dumps/reducers, they can easily out generate me with enmity.

    In higher level content, ironically, yes, Enmity becomes a non-factor. But that's not the only content in the game. Thus, being able to see enmity levels is useful.
    I kinda need more info to respond then.

    Bring Strength accessories to leveling roulette.

    Paladin in 2.0 didnt even have access to Shield Oath until level 40 or 45 I cant remember now, so its designed to maintain AoE threat with enmity being significantly reduced from its current state.

    High level tanks are restricted to VIT accessories. At low levels, VIT accessories dont even exist really. Thus the design of low level content is with STR accessories in mind being used by the tank. So you have to invest in some STR accessories for low level leveling rouelttes.

    Which job are you on, which level, what item level, which dungeon, which stance, which job is pulling threat from you, what are you doing to pull, when is threat being lost/regained/lost again, what rotation are you using, are you face pulling? So on so forth.
    (0)

  8. #8
    Player
    Raldo's Avatar
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    Raldo Volca
    World
    Coeurl
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    Marauder Lv 80
    Quote Originally Posted by Kalise View Post
    The bar will be above each enemies head. At a guess, I'd say the logical place would be underneath their health bar.

    I.e. If you're fighting 20 mobs, you see 1 health bar and 1 enmity bar above each of the 20 enemies.
    I'm struggling to see how you'd express enmity in a single bar...? Does each party member get their own color to represent how much of the total enmity they have, and you have to compare the size each color to see where you stand?
    (0)
    Last edited by Raldo; 02-12-2019 at 06:49 AM.

  9. #9
    Player
    Kalise's Avatar
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    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Daniolaut View Post
    Bring Strength accessories to leveling roulette.
    I am.

    Which job are you on
    Paladin. Dork Knight. Warrior.

    which level
    Level of my tanks? 50-70

    what item level
    The highest I can possibly equip. Using HQ gear that I obtained when leveling my main class, Warrior.

    which dungeon
    Too many to list.

    which stance
    Both/neither. Depends on the level of content I end up in and thus what I have access to.

    which job is pulling threat from you
    BLM, RDM, NIN, SAM, WHM, BRD.

    what are you doing to pull
    Ranged skill while running in > AoE Enmity bonus skill (Flash/Overpower/Unleash) > Enmity combo tabbing vs Trash.

    Ranged skill while running in > Some oGCD Enmity skill if available (Such as Circle of Scorn) > Enmity combo vs Bosses.

    when is threat being lost/regained/lost again
    Losing threat about 10-20 seconds into a fight. Regained when I realise threat is getting low on a target and swap to Enmity combo if not already using.

    what rotation are you using
    This is leveling roulette. 90% of the time there is only 1 rotation. Which is Enmity combo spam, due to the level at which second combos start to exist (Then, start to actually be worthwhile... Like the mana from Souleater combo doesn't matter until you have DA to actually spend mana)

    I can maintain aggro, it just is a matter of noticing if someone's pumping out an unusually high amount of enmity on a target that I haven't pounded much with enmity combos (It can be very odd at times, like, recently I had a party with 2 NIN's and they were doing about the same DPS and one would be piling on enmity to where I needed to spam enmity combos on their target to keep the aggro, while the other barely generated any at all)

    Thus, having a better view over different targets enmity would be useful for me.

    If this feature is not something you personally need/like, then that's why I suggested it as a toggle. So those that would like it (Especially newer players) could utilize it, while people who don't want/need it would not need to use it.
    (0)
    Last edited by Kalise; 02-12-2019 at 06:53 AM.

  10. #10
    Player
    Kalise's Avatar
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    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Raldo View Post
    I'm struggling to see how you'd express enmity in a single bar...? Does each party member get their own color to represent how much of the total enmity they have, and you have to compare the size each color to see where you stand? Ehhh I do not like that.
    It's rather simple.

    You will only ever care about 2 bars, and only 1 will ever be relevant for you at a time.

    If your not tanking, you see your own enmity relative to the tank. Just as you do next to your party status.

    If you are tanking, you see the enmity of the player who is second on the list relative to yours. Just as you do next to their party status.

    You don't care about anyone who's number 3, 4, 5, 6, 7, 8 or lower (If this bar also includes non-party members) since none of them will be closer to taking over aggro than the person who is number 2 on the list.
    (2)

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