How would it do that?
If I'm fighting 20 mobs, do you want 20 bars above everyone's head?
Personally, I'm fine with the enmity bars by the party list that we already have, but more options isn't a bad thing. I just don't understand the multiple targets part.
Last edited by Raldo; 02-12-2019 at 04:41 AM.
The bar will be above each enemies head. At a guess, I'd say the logical place would be underneath their health bar.
I.e. If you're fighting 20 mobs, you see 1 health bar and 1 enmity bar above each of the 20 enemies.
I'm struggling to see how you'd express enmity in a single bar...? Does each party member get their own color to represent how much of the total enmity they have, and you have to compare the size each color to see where you stand?
Last edited by Raldo; 02-12-2019 at 06:49 AM.
It's rather simple.
You will only ever care about 2 bars, and only 1 will ever be relevant for you at a time.
If your not tanking, you see your own enmity relative to the tank. Just as you do next to your party status.
If you are tanking, you see the enmity of the player who is second on the list relative to yours. Just as you do next to their party status.
You don't care about anyone who's number 3, 4, 5, 6, 7, 8 or lower (If this bar also includes non-party members) since none of them will be closer to taking over aggro than the person who is number 2 on the list.
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