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  1. #1
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80

    Shadowbringers RDM Wishlist

    I'm mildly bored and saw posts of this variety for SCH and PLD so I figured I'd make one for RDM. What is on the wishlist for RDM in Shadowbringers?

    My personal biggest wish is mana spenders besides our big hitting melee combo. Something we can use to bide our burst timings to better match up with the minute to minute party burst.

    It'd be neat to be able to interrupt displacement with cac, allowing it to be used more liberally and with less fear of death and or dismemberment.

    Verflood and Verfreeze as aoe finishers after 3 consecutive moulinets.

    Maybe a cd called Chainspell that allows the next three spells to be instant, but the three spells after that need to be hard-cast, to help with mobility (getting caught on the bad end of dualcast sucks).

    Dualcasting verraise applies a debuff on the rdm called "overexertion" that lasts for one minute. During this minute verraise cannot be dualcasted. It can still be swiftcasted, and if you really want it can be chaincasted (once). I might be alone but I dislike thw rez dispenser moniker and I feel limiting it to 3/min is at least an alright compromise.

    Perhaps a skill that aetherically orients you to white or black. Call it Vermillion Radiance and Vermillion Shadow.

    Verrad would grant access to verstone 2, veraero 2, and Radiant Blades (replacement for fleche-still fleche but gens mana and makes it magic damage). Playing with the idea of veraero 2 being a 400 potency dot that verthunder would "pop" (like how thunderstarter works but without the dot refresh) and vice versa--veraero pops verthunder 2.

    Vershad gives access to verthunder 2 and verfire 2 and Hail of Blades. Sort of just mirror verrad. I'm trying to think of ways beyond just strengthening respective spells that would differentiate verrad and vershad. Something that would be engaging but not overcomplicate the job. Something to make them rewarding to use correctly without overpowering the job.

    Since we're considered high support low damage caster, perhaps damage support? I can't think of anything that wouldn't be either useless or op off the top of my head tho.
    (7)

  2. #2
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    IMO, the job could do with a more substantial AOE rotation, another melee combo (and maybe finisher) and a spell for use once you've used both Verflare and Verholy. I particularly like the idea of them tying the En-elemental (e.g. Enfire) abilities to the job.

    I like Chaispell as an idea.

    Removing and reallocating damage from Displacement will help make its use more flexible.
    (12)
    Last edited by Lauront; 02-10-2019 at 01:52 AM.
    When the game's story becomes self-aware:


  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Improved Dual Cast: Impact always qualifies for triggering Dual Cast, even when instant.

    Magicked Weaponry: Grants yourself and target ally a 15s buff. Can be activated within 20 seconds after Verholy or Verflare.
    VerFlare - Increases potency by 15%
    VerHoly - Each attack landed on an enemy deals 40 potency damage. Damage is based on the Red Mage's combat ability.
    (2)

  4. #4
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Personally, I would like them to make the job fun. I think it's currently one of the most boring jobs in the game.
    (12)
    Player : フェアリーのミラプリも作ってるんですか?
    (Any plan on Fairies glamour?)
    Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
    (Since Fairies aren't Egi so, No.)

  5. #5
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Osmose: 60s CD Ability - Deals Unaspected Damage over Time with a potency of 50. Duration 21s. (Total 350 Potency).
    Additional Effect: Gain 3 Black/White Mana over time. Duration: 15s. (Total 15 Black/White Mana)
    Additional Effect: Restores 25% of Missing Mana.

    Small amount of B/W Mana Generation that is slow enough not to conflict with setting up the melee combo. Single Target DoT. Desperately needed MP restoration to enable Raising and Mana Shifting.

    Verwater - 4.5s Cast GCD - Deals water damage with a potency of 350. Cost: MP (same as Veraero), 11 Black Mana
    Additional Effect: Generates 8 White Mana
    - Only usable when Black Mana is above 40

    Verblizzard - 4.5s Cast GCD - Deals ice damage with a potency of 350. Cost: MP (same as Veraero), 11 White Mana
    Additional Effect: Generates 8 Black Mana
    - Only usable when White Mana is above 40

    Mana. Spenders. Numbers are rough but it's meant to be worth using to keep you in Manafication range. Added at the same time.


    Trait: Improved Manafication - Manafication increases the damage of your next three Weaponskills by 30% and has its cooldown reduced to 90s.

    Further facilitating waiting for Manafication. Not as clear whether the cooldown reduction is needed or not.

    Chainspell: 180s Ability - Your next 6 spells have no cast time, have 1.5s recast times, and deal 30% less damage.

    Minor DPS boost. Major Mana and Mobility boost, enables a super fast opener.



    Enhanced Scatter: Trait - Scatter deals Unaspected Damage with a potency of 150 while under the effect of Enhanced Scatter.

    This replaces Displacement at 40. Displacement replaces Tether at 15 (Tether is benched in the Role Action list pending an actual reason to bring it in Raids)

    Enhanced Moulinet: Trait - Enchanted Moulinet now grants Enhanced Scatter.

    More AoE Burst, sorta. It lets you sustain decent AoE longer at least.
    (5)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  6. #6
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Nice. I like the mana spenders, I think they would assist in evening out mana imbalances and also be a great way of differentiating those two spells from the others.
    (2)
    When the game's story becomes self-aware:


  7. #7
    Player
    Cled-cat's Avatar
    Join Date
    Jan 2019
    Posts
    194
    Character
    Cledwyn Llywellyn
    World
    Omega
    Main Class
    Black Mage Lv 100
    Would love to see AoE finishers, Verflood sounds awesome especially, we really need more water spells. Maybe even tie it onto RDM’s lore, given how acquainted their forebears were with water as the great flood happened during their lifetime.
    (4)

  8. #8
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,238
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Grimoire-M View Post
    Osmose: 60s CD Ability - Deals Unaspected Damage over Time with a potency of 50. Duration 21s. (Total 350 Potency).
    Additional Effect: Gain 3 Black/White Mana over time. Duration: 15s. (Total 15 Black/White Mana)
    Additional Effect: Restores 25% of Missing Mana..
    Rest of the ideas seem fine, but definitely against RDM having a dot whether it's a cooldown or not. Also 25% mana refresh is more than using Aetherflow, that's a little OP, RDM needs to have a weakness somewhere you know.
    (2)

  9. #9
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Personally... I'd love if there was a trait or something to buff Dual Cast that made whatever skill you use with it have a shorter reuse timer.

    Since nothing kills my enthusiasm when playing RDM than still taking a full 2 GCD's to cast 2 spells just like every other class. Despite the class mechanic being getting instant casts after every cast (Which honestly seems to only exist to give Verthunder and Veraero obnoxious cast times so we don't just spam them all day)

    Would be a massive boost to DPS though is the only problem (Though, mitigated by the fact that your melee combo wouldn't benefit from it as no part of that uses Dual Cast)
    (1)

  10. #10
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Although it's not as much of a turret as BLM, quite frankly it ends up being similar, precisely because of what you state about Dualcast.
    (1)
    When the game's story becomes self-aware:


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