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  1. #1
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Osmose: 60s CD Ability - Deals Unaspected Damage over Time with a potency of 50. Duration 21s. (Total 350 Potency).
    Additional Effect: Gain 3 Black/White Mana over time. Duration: 15s. (Total 15 Black/White Mana)
    Additional Effect: Restores 25% of Missing Mana.

    Small amount of B/W Mana Generation that is slow enough not to conflict with setting up the melee combo. Single Target DoT. Desperately needed MP restoration to enable Raising and Mana Shifting.

    Verwater - 4.5s Cast GCD - Deals water damage with a potency of 350. Cost: MP (same as Veraero), 11 Black Mana
    Additional Effect: Generates 8 White Mana
    - Only usable when Black Mana is above 40

    Verblizzard - 4.5s Cast GCD - Deals ice damage with a potency of 350. Cost: MP (same as Veraero), 11 White Mana
    Additional Effect: Generates 8 Black Mana
    - Only usable when White Mana is above 40

    Mana. Spenders. Numbers are rough but it's meant to be worth using to keep you in Manafication range. Added at the same time.


    Trait: Improved Manafication - Manafication increases the damage of your next three Weaponskills by 30% and has its cooldown reduced to 90s.

    Further facilitating waiting for Manafication. Not as clear whether the cooldown reduction is needed or not.

    Chainspell: 180s Ability - Your next 6 spells have no cast time, have 1.5s recast times, and deal 30% less damage.

    Minor DPS boost. Major Mana and Mobility boost, enables a super fast opener.



    Enhanced Scatter: Trait - Scatter deals Unaspected Damage with a potency of 150 while under the effect of Enhanced Scatter.

    This replaces Displacement at 40. Displacement replaces Tether at 15 (Tether is benched in the Role Action list pending an actual reason to bring it in Raids)

    Enhanced Moulinet: Trait - Enchanted Moulinet now grants Enhanced Scatter.

    More AoE Burst, sorta. It lets you sustain decent AoE longer at least.
    (5)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  2. #2
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Grimoire-M View Post
    Osmose: 60s CD Ability - Deals Unaspected Damage over Time with a potency of 50. Duration 21s. (Total 350 Potency).
    Additional Effect: Gain 3 Black/White Mana over time. Duration: 15s. (Total 15 Black/White Mana)
    Additional Effect: Restores 25% of Missing Mana..
    Rest of the ideas seem fine, but definitely against RDM having a dot whether it's a cooldown or not. Also 25% mana refresh is more than using Aetherflow, that's a little OP, RDM needs to have a weakness somewhere you know.
    (2)

  3. #3
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Kurando View Post
    Rest of the ideas seem fine, but definitely against RDM having a dot whether it's a cooldown or not. Also 25% mana refresh is more than using Aetherflow, that's a little OP, RDM needs to have a weakness somewhere you know.
    Hence why I said Missing Mana, not total Mana. The lower your current mana is, the more it restores. It restores the same amount of mana as the current Aetherflow if your mana bar is a little over half full (60% to be precise). As a SMN who already has more mana than I need for ressing and can sustain mana shifts even after a death, I can tell you this is what it would take to even it out. Especially given how much RDM spends by comparison. I agree I probably overshot, but that was mostly to deal with the fact that dying on a RDM kills your MP pool unless you have access to lucid by comparison.

    RDM's weakness remains too. They're middle of the road on overall damage contribution, which still puts them behind compared to the other two casters. And they need a physical comp to maximize the value of their only raid buff, which I didn't touch at all.
    (2)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  4. #4
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Grimoire-M View Post
    Trait: Improved Manafication - Manafication increases the damage of your next three Weaponskills by 30% and has its cooldown reduced to 90s.
    I'd have to say this is the one I find myself most at odds with; mainly because generally you want manafication and embolden to stay aligned as much as possible, so reducing this to 90 would make it so they only align every 6 minutes (lcd of 90 and 120 is 360, or 6 minutes).
    (1)

  5. #5
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Grimoire-M View Post
    Verwater - 4.5s Cast GCD - Deals water damage with a potency of 350. Cost: MP (same as Veraero), 11 Black Mana
    Additional Effect: Generates 8 White Mana
    - Only usable when Black Mana is above 40

    Verblizzard - 4.5s Cast GCD - Deals ice damage with a potency of 350. Cost: MP (same as Veraero), 11 White Mana
    Additional Effect: Generates 8 Black Mana
    - Only usable when White Mana is above 40

    Mana. Spenders. Numbers are rough but it's meant to be worth using to keep you in Manafication range. Added at the same time.


    Trait: Improved Manafication - Manafication increases the damage of your next three Weaponskills by 30% and has its cooldown reduced to 90s.

    Further facilitating waiting for Manafication. Not as clear whether the cooldown reduction is needed or not.

    Chainspell: 180s Ability - Your next 6 spells have no cast time, have 1.5s recast times, and deal 30% less damage.

    Minor DPS boost. Major Mana and Mobility boost, enables a super fast opener.



    Enhanced Scatter: Trait - Scatter deals Unaspected Damage with a potency of 150 while under the effect of Enhanced Scatter.

    This replaces Displacement at 40. Displacement replaces Tether at 15 (Tether is benched in the Role Action list pending an actual reason to bring it in Raids)

    Enhanced Moulinet: Trait - Enchanted Moulinet now grants Enhanced Scatter.

    More AoE Burst, sorta. It lets you sustain decent AoE longer at least.
    I REALLY like these ones. I'd also add something like this, to add some more incentive to be in melee range.

    Trait - Channeling Mastery: Successfully executing Impact has a 30% chance to grant Enthunder Ready and a 30% chance to grant Enaero Ready. Additionally, Verfire has a 50% chance to grant Enthunder Ready, and Verstone has a 50% chance to grant Enaero Ready.

    Enthunder Ready: 30s duration.

    Enaero Ready: 30s duration.


    Enthunder: Deals additional Lightning damage with a potency of 40 after each auto-attack or weaponskill.
    Additional effect: Increases Black Mana by 2 each time this ability deals damage.
    Additional effect: Ends the effects of Enaero upon activation.
    Can only be executed while under the effects of Enthunder Ready.
    Duration: 21s
    Recast Time: 5s

    Enaero: Deals additional Wind damage with a potency of 40 after each auto-attack or weaponskill.
    Additional effect: Increases White Mana by 2 each time this ability deals damage.
    Additional effect: Ends the effects of Enthunder upon activation.
    Can only be executed while under the effects of Enaero Ready.
    Duration: 21s
    Recast Time: 5s
    (1)

  6. #6
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Grimoire-M View Post
    Osmose: 60s CD Ability - Deals Unaspected Damage over Time with a potency of 50. Duration 21s. (Total 350 Potency).
    Additional Effect: Gain 3 Black/White Mana over time. Duration: 15s. (Total 15 Black/White Mana)
    Additional Effect: Restores 25% of Missing Mana.

    Small amount of B/W Mana Generation that is slow enough not to conflict with setting up the melee combo. Single Target DoT. Desperately needed MP restoration to enable Raising and Mana Shifting.

    Verwater - 4.5s Cast GCD - Deals water damage with a potency of 350. Cost: MP (same as Veraero), 11 Black Mana
    Additional Effect: Generates 8 White Mana
    - Only usable when Black Mana is above 40

    Verblizzard - 4.5s Cast GCD - Deals ice damage with a potency of 350. Cost: MP (same as Veraero), 11 White Mana
    Additional Effect: Generates 8 Black Mana
    - Only usable when White Mana is above 40

    Mana. Spenders. Numbers are rough but it's meant to be worth using to keep you in Manafication range. Added at the same time.


    Trait: Improved Manafication - Manafication increases the damage of your next three Weaponskills by 30% and has its cooldown reduced to 90s.

    Further facilitating waiting for Manafication. Not as clear whether the cooldown reduction is needed or not.

    Chainspell: 180s Ability - Your next 6 spells have no cast time, have 1.5s recast times, and deal 30% less damage.

    Minor DPS boost. Major Mana and Mobility boost, enables a super fast opener.



    Enhanced Scatter: Trait - Scatter deals Unaspected Damage with a potency of 150 while under the effect of Enhanced Scatter.

    This replaces Displacement at 40. Displacement replaces Tether at 15 (Tether is benched in the Role Action list pending an actual reason to bring it in Raids)

    Enhanced Moulinet: Trait - Enchanted Moulinet now grants Enhanced Scatter.

    More AoE Burst, sorta. It lets you sustain decent AoE longer at least.
    I can't believe they only added Scorth between all those awesome suggestions. They were really fitting the kit.
    (0)