This I actually don't mind, the shields and regens are still available, but worked into their card mechanic, and gives you a choice between extra healing or extra rDPS.I'd love to see a rework where cards become more of a resource, kind of like how Minor Arcana functions.
You draw cards more often, but have to use them to power your aspected abilities, and possibly a DPS ability as well. Keep the card buffs mostly how they are, but change the redraw time to 5 or 10 seconds or whatever and require a card to be in the draw slot to cast aspected benefic/helios, then consume the card on cast.
This would mean not only are there no worthless cards, as they are all ammo for casts, but it makes fishing for a specific card more reliable, and leaves you having interesting decisions like "do I burn this Balance for the heal I need now, or do I Spread it and have to delay my heal 5 seconds?" With some rebalancing it could also make a card like Bole more useful, as you would choose between a shield/regen or the longer mitigation.
Since cards are going to need at least a minor rework with the removal of TP, something like this would provide a great opportunity to diversify the cards we use, so we feel like less of a "Balance Vendor" while also helping us feel less like "WHM with cards."
For higher end players who avoid healing GCDs as much as possible, this breaks up the monotony of casting Malefic, and when worked into a DPS ability or 2 as well provides impactful decisions, such as deciding between a higher potency nuke, tempting fate with Minor Arcana to get a Lord, or giving the card buff to a DPS.
Draw cooldown would have to be decreased a bit though, and perhaps the value of the card effects.
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