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  1. #11
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    I pray they dont touch the shields, at least not too much. They finally got Noct in a good spot to where it "works" but doesn't outclass Scholar. Of course if Scholar gets Meltdown I'll be a happy lala.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  2. #12
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Seraphor View Post
    So with only pure heals, how will you have the time to use cards?
    Will everything be instacast?
    1. You'd have plenty of time between heals for cards. There's no content in the game that would force you to be healing constantly with no time for cards.
    2. Did you miss the part where I mentioned I'd like to see the Abridged trait from PVP added?
    (0)

  3. #13
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    605
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Eloah View Post
    I pray they dont touch the shields, at least not too much. They finally got Noct in a good spot to where it "works" but doesn't outclass Scholar. Of course if Scholar gets Meltdown I'll be a happy lala.
    Agreed. And if Scholar gets Meltdown AND White Mage gets Ultima, I'll be a happy lala.
    (1)

  4. #14
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by NorthernLadMSP View Post
    I want regens and shields gone and for them to be direct heals only. I want the Abridged skill from PVP. And I want the sects to be changed to where one focuses on heals while making cards weaker and the other focuses on card buffs while making heals weaker.
    I can't agree more with this. I thought I would be the only one of this opinion.

    If were up to me, I would prune the crap out of AST until it was a Charlie Brown Christmas tree, and start there. I would make them more into the time mage they should be. They would retain their unique features like the cards and abilities related to them, Time Dilation, Earthly Star, Light Speed, Celestial Opposition, Synastry and both Sects. What I would have them focus on now is maintaining a slow debuff on mobs as their means to decrease incoming damage. The stun debuff from CO I would change to the debuff 'Stop'. It still works the exact same way just a different visual effect on the affected mobs. The slow and stop effects can also be extended by the AST, and they would be able to even remove resistances to these debuffs by 'turning the clock back' so to speak.

    One of the abilities I've been thinking about that I would love to give them is a spell called 'Black Hole' or 'X Zone'. I forget which boss has this ability, but it would work in a similar way. It basically tears some kind of aetheric hole onto the battlefield, and any and all enemies that are close to it will get tethered and take moderate DoT.

    The Sects would definitely work differently now as well since AST would no longer have shields or HoTs. They could retain the stronger/weaker heals depending on the sect, but the presence of a SCH or WHM will no longer dictate which Sect they use. Instead, card effects will change depending on the Sect. As an example one sect will give the Bole the usual increase to defense, but the other sect would have that Bole reduce the defense of the afflicted mob(s). The Spear would give/take away CHR. The Balance would have to be unique this way, because no one is going to care about a DMG down debuff to a boss because it only helps the tank. So I would probably do something along the lines of one version of balance increasing physical attack, and the other magical.

    What I am certain of is that if 4.0 AST makes it into 5.0, I'm dropping it completely. I won't even bother getting it to 80.
    (1)

  5. #15
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by miraidensetsu View Post
    Agreed. And if Scholar gets Meltdown AND White Mage gets Ultima, I'll be a happy lala.
    I don't think WHM can get Ultima, for story reasons; although we can summon a mini-Bahamut now, when we couldn't before, soo... But if WHMs get Ultima it would be a nice nod to FFII. And I guess AST would need a signature ability, I wanna say Comet, though Malefic II sorta resembles one already.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  6. #16
    Player
    Mikaeus_The_Lunarch's Avatar
    Join Date
    Aug 2016
    Posts
    95
    Character
    Mikaeus Thelunarch
    World
    Adamantoise
    Main Class
    Astrologian Lv 80
    i personally really like where ast is at currently. i would like more card play if i'm to be honest with myself though. not sure what it'd be whether adding more cards or more ways to interact with them or whatever. i came for the cards, stayed for the heals.
    (0)

  7. #17
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by NorthernLadMSP View Post
    1. You'd have plenty of time between heals for cards. There's no content in the game that would force you to be healing constantly with no time for cards.
    2. Did you miss the part where I mentioned I'd like to see the Abridged trait from PVP added?
    Well if you wanted to stop me and countless others playing AST, this would do it.
    It's precisely this that stops me playing WHM.
    (4)

  8. #18
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Seraphor View Post
    Well if you wanted to stop me and countless others playing AST, this would do it.
    It's precisely this that stops me playing WHM.
    My suggestions have literally nothing to do with making them like WHM. In fact, it's to make AST a lot less like WHM (and SCH) by removing the copy and paste regens and shields and give them a focus on quick succession direct heals (which also satisfies the whole Lightspeed/quick element people like about AST). Not only that, but my suggestion also included a sect change that allowed the AST to focus more on card play. But, then again I don't care what your wants are. This thread is asking what people want and I provided my own personal wishes (not that any of them will ever happen).
    (1)
    Last edited by NorthernLadMSP; 02-06-2019 at 09:57 AM. Reason: Add't info

  9. #19
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Gemina View Post
    The Sects would definitely work differently now as well since AST would no longer have shields or HoTs. They could retain the stronger/weaker heals depending on the sect, but the presence of a SCH or WHM will no longer dictate which Sect they use. Instead, card effects will change depending on the Sect. As an example one sect will give the Bole the usual increase to defense, but the other sect would have that Bole reduce the defense of the afflicted mob(s). The Spear would give/take away CHR. The Balance would have to be unique this way, because no one is going to care about a DMG down debuff to a boss because it only helps the tank. So I would probably do something along the lines of one version of balance increasing physical attack, and the other magical.

    What I am certain of is that if 4.0 AST makes it into 5.0, I'm dropping it completely. I won't even bother getting it to 80.
    I love your suggestion of one sect being the buffing sect and one being a debuff sect. That would also fix the issue of lazy or bad AST players overwriting the cards of another AST they may get paired with in DF.
    (2)
    Player : フェアリーのミラプリも作ってるんですか?
    (Any plan on Fairies glamour?)
    Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
    (Since Fairies aren't Egi so, No.)

  10. #20
    Player
    Airym's Avatar
    Join Date
    Mar 2017
    Posts
    15
    Character
    Airym Lihzeh
    World
    Behemoth
    Main Class
    Astrologian Lv 90
    If you take away shields you'll break the viability of WHM/AST groups on a lot of Savage content (which is already a rare combo, but is totally viable) and you'll make ultimate basically impossible since the boss will just kill everyone without heavy party mitigation management, which pugs will be really hard pressed to handle. Having cards handle debuffs is not gonna help because it's RNG.

    Direct heals also tend to be GCDs , and the over reliance on GCDs is a big part of the reason why WHM is ignored in meta. It would be extremely interesting though to replace benefic/helios with weaker insta-cast oGCDs that you could weave using some kind of resource (or we run into even worse mana problems than we already have) , so you'd really be speedy in responding to damage. They could get the trait from ED that increases the potency the lower the target's HP is so there is incentive to AST always being the first to respond.

    Resource generation could be tied to your card play so you don't just hold stuff forever, like the faster you deal with the card the more you build kinda thing, and using Minor Arcana on it could punish you by generating less of this resource that you need to cast insta-heals.
    (0)

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