I'm still leveling my AST, but so far I'm disappointed that we have no means to spread Combust to enemies, or at least a way to deal DoT damage in multi-target without just spamming Combust all the time. WHM has Aero III, SCH has Bane and Miasma II, AST has nothing.
Last time I brought it up, it was mentioned to me that the concern was making Healer DoTs "unique". Perhaps then, Combust III could do as the name says... and cause the target to continuously combust for partial radial damage? With a limitation to one target, of course.
Beyond that though, my most realistic expectation is more control over the deck, short of picking exactly the card you want. I wonder what they'll do to replace the Spire's TP generation...
I was also very surprised that AST doesn't have any enemy debuff effects, given its Time Mage motifs and emphasis on influencing fate -- surely some fates are going to be worse. I'll grant that vulnerability may be a bit out of the jurisdiction of a support-type healer (and more the area of SCH anyway), but surely effects like reducing enemy damage or (more fittingly) speed would at least fall under their purview as a means of damage prevention and making heals more efficient.
Likewise, why is "Celestial Stasis" considered a spell so strong even we don't know it yet, if crowd control effects are presently useless in a raid context and best saved for leveling anyway? It's just surprising to me that WHM gets Sleep while our Ersatz Time Mage doesn't get its trademark Stop while leveling, or at least some form of single-target immobilize. Something like, "The target can't attack but is immune to damage until the timer ends or spell is recast" maybe?
Just seems like the "ultimate time magic" from a healing standpoint would be something like Reraise -- twist fate around to undo an event before it happens.
Which, come to think of it, would be the perfect way to cheese out reaching the Seventh Gate, actually...


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