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  1. #1
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    I'm still leveling my AST, but so far I'm disappointed that we have no means to spread Combust to enemies, or at least a way to deal DoT damage in multi-target without just spamming Combust all the time. WHM has Aero III, SCH has Bane and Miasma II, AST has nothing.
    Last time I brought it up, it was mentioned to me that the concern was making Healer DoTs "unique". Perhaps then, Combust III could do as the name says... and cause the target to continuously combust for partial radial damage? With a limitation to one target, of course.

    Beyond that though, my most realistic expectation is more control over the deck, short of picking exactly the card you want. I wonder what they'll do to replace the Spire's TP generation...

    I was also very surprised that AST doesn't have any enemy debuff effects, given its Time Mage motifs and emphasis on influencing fate -- surely some fates are going to be worse. I'll grant that vulnerability may be a bit out of the jurisdiction of a support-type healer (and more the area of SCH anyway), but surely effects like reducing enemy damage or (more fittingly) speed would at least fall under their purview as a means of damage prevention and making heals more efficient.

    Likewise, why is "Celestial Stasis" considered a spell so strong even we don't know it yet, if crowd control effects are presently useless in a raid context and best saved for leveling anyway? It's just surprising to me that WHM gets Sleep while our Ersatz Time Mage doesn't get its trademark Stop while leveling, or at least some form of single-target immobilize. Something like, "The target can't attack but is immune to damage until the timer ends or spell is recast" maybe?

    Just seems like the "ultimate time magic" from a healing standpoint would be something like Reraise -- twist fate around to undo an event before it happens.
    Which, come to think of it, would be the perfect way to cheese out reaching the Seventh Gate, actually...
    (2)
    Last edited by Archwizard; 04-18-2019 at 05:59 AM.

  2. #2
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    If this thread isn't quite dead yet, a few things that also hit me that I'm surprised haven't been done with Astrologian's borrowed Time Mage elements:
    • Damage delay effects: Turn a direct hit on your ally into a DoT effect, buying you more time to heal it away.
    • Damage suppression effects: Stop time for your ally, making them briefly immune to damage for as long as they stand still.
    • Damage reversal effects: Cast once to snapshot your ally's HP and MP. Cast again to turn back time for your ally, rewinding their HP and MP to the snapshotted state.
    (0)

  3. #3
    Player
    Fenefab's Avatar
    Join Date
    Jul 2018
    Posts
    40
    Character
    Asha Amariyo
    World
    Zodiark
    Main Class
    Archer Lv 30
    I just want cool looking animations and for nocturnal sect to be less of a mp dump.
    (0)

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