You still have nine choices for dps. You just chose not to play ranged dps.Except, not all dps are the same.
We have 3 (now 4) vit jobs, 3 str (4 melee) 3 dex(2 phys ranged) 3 caster (5 total ranged), and 3 healer (assuming 4 now as well)
There was an equal number of the different types of jobs before. Now it's unbalanced.
I don't play ranged jobs hardly at all, I don't enjoy them. That means I have 4 choices for dps, not 9. Really the only one that was the odd one out was physical ranged dps and melee, - 1 and +1 respectively.
Yeah, but if they're not around you still get lumped with the DPS available, so not the same thing.
Healers and tanks get lumped with the same job as theirs in 8 man PUGs as well, and it is far more awkward when it does happen.
By this logic, you still have 15 options for jobs, you just chose not to play some of them.
Like Valkyrie said, not all DPS players want to play every kind of DPS. I don't like playing physical ranged, so for me, I had no new job to try out for all the Heavensward expansion. The bard from my raid group doesn't like playing any melee job, so she won't have had a new job to play with for a full expansion with Shadowbringers. At this point, everyone has had to go through cycles of not having any new options for their preferred play style. I don't think healers should be asked to wait for two expansions for new options, but I will say that at this point in addition to healer, physical ranged is also due for a job (also not to mention that is actually the least represented playstyle only having bard and machinist)
The same can be said for healer like Regen/Shield healer.
Or for example, some don't want to play shield healer, some don't want to play pet healer, some don't want to play basic healer (whm), some don't want do deal with cards, etc.
Many healers don't have all the 3 jobs leveled because there are not interested to all of them.
I understand, that maybe because of the dps population and because a dps is maybe easier to design, their number are more important that tanks and healers.
But, I'am sorry, but at this point, 3 jobs compared to 9, it's just unfair.
The classification : 4/4/9 for 5.0 and 5/5/10 (with range dps) for 6.0 should be the thing, I hope (+ maybe BLU adding as true caster during 5.X)
I think another Tank and Healer in 6.0 is very unlikely.
In fact I think any more tanks or healers at all is very unlikely. While tanks and healers are currently in drought, the fact that DPS are split into different categories is also a factor to consider.
We'd likely see new melee and ranged physical jobs in 6.0.
What the melee job will be I can't say, either maiming or scouting most likely.
Then 7.0 might see a new caster and the other of maiming/scouting. Or if we're lucky a tank, healer and melee.
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