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  1. #1
    Player
    Mansion's Avatar
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    Aug 2018
    Location
    Gridania
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    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by NocturniaUzuki View Post

    WHM is a job that is designed around two things: regens and and burst heals over short periods.
    In the current state of the game, for me it does not make sense at all. It's either two big damages back to back that any combination of two healers can work on (and by doing so, avoiding to rely on only one healer- which is the poitn of having two healers), or big damage and downtime, where a Medica II / Aspected Helios / Eos regen's name I forgot will be enough.

    "Burst heal" is the problem for me. It's highly situational, and yet again, a well timed Earthly Star / Indom + Helios or Medica will do it perfectly, negating the use of two Cure III for instance.
    (1)

  2. #2
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
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    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Mansion View Post
    In the current state of the game, for me it does not make sense at all. It's either two big damages back to back that any combination of two healers can work on (and by doing so, avoiding to rely on only one healer- which is the poitn of having two healers), or big damage and downtime, where a Medica II / Aspected Helios / Eos regen's name I forgot will be enough.

    "Burst heal" is the problem for me. It's highly situational, and yet again, a well timed Earthly Star / Indom + Helios or Medica will do it perfectly, negating the use of two Cure III for instance.
    Two healers is always overkill though. If you're taking two high-skill healers into a raid in the first place, the usefulness of every GCD spell in the game is negated. Two excellent healers who are genuinely working together to build a duo rotation can basically remove all GCD heals from their rotation just by working together to build an oGCD rotation between the two of them to cover all incoming damage. This is where those extremely high DPS healer runs come from. The healers literally waste no time on GCDs, and instead do nothing but cast offensive spells while working together to cover all the healing solely with oGCDs.

    Every healer can also solo heal, though, which is really where actually having to use an entire healer kit comes into play. MP sustain also actually comes into play, which is another benefit of the burst heal approach, since compiling heals into Thin Air time (and using a 3-stack PI instead of an extra Cure III) massively reduces MP strain. There are a lot of windows to use compiled healing. Any raid-wide damage that occurs in quick succession, or is heavy enough that the entire Medica II regen duration doesn't top the party off, is viable for compiled healing. You can also stretch out the compilation. This happens a lot on O11S. For example, after the second big fists, I will Medica II, but won't top the party up entirely. Then, heading into the next Flamethrower combo, I will wait until just before Flamethrower goes out to top up the party with Medica (1 confession), then reapply Medica II and use 2-stack PI instead of 1. With the new 30s confession duration, I could actually net all 3 stacks, so it's a nice enough change. But it was never necessary to make PI useful.
    (0)

  3. #3
    Player
    Mansion's Avatar
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    Aug 2018
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    Gridania
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    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by NocturniaUzuki View Post
    Meow.
    Yeah, I follow you there. But, there is a gap between healing in O11S or the book phase in O3S and in O10S or O6S for instance.

    Of course, Plenary is useful. But the 10s duration on Confession made it very niche for those few situations you metion (I guess Heartless Angel into Ultima from Kefka would allow it too) and hard to use outside of those situations, while the 30s duration makes it more manageable. You can almost keep it up for 1min30, and get a powerful free heal at the end of this duration (I guess Seiryu is perfect for that with his 5th element nicely spaced out). This is more in line with how 80% of the raid damage works than those isolated healing checks we are discussing.
    (2)