My biggest wish is that SE will hire a job designer that is specifically experienced with playing all 3 healers at both mainstream content and the highest levels of play aka early savage and ultimate progression. Without this, I'm not especially optimistic. I'm still pretty salty about just how much of a step back 4.0 was for healers in general. The state of the media preview was somewhere between unforgivable and plain embarrassing for a game that's 4 years old.
With regards to WHM in particular:
An issue with the recent changes is that whilst the assize buff is very nice, my opener agro is actually pretty sketchy now and if the tank is caught napping it's pretty easy for me to suddenly overtake them a few GCDs into a pull. It also only serves to demonstrate that SE *STILL* don't grasp that clipping is a pretty significant issue at high end play as these changes only make this a little bit worse vs AST.
At this stage, the Lily system is just a meme. You can literally disable the gauge at any level of play and lose absolutely nothing at all. I either had more Lilies than I knew what to do with (Leveling in Eureka) or I was too reliant on someone messing up to get any and thus wouldn't put any stock in them. Ditch this rubbish entirely and put something interesting in. Please. As a completely random 2am thought, how about having our oGCDs such as Tetra, Assize etc generate a Lily per use, once you have 3 Lilies, using a CD such as Shroud/Cleric/Thin Air could buff the potency and/or duration of this effect. Oh my, suddenly the system encourages active and efficient play and it actually has value regardless of if you are overhealing to the 9s or chasing those gold logs.
Back on the subject of clipping and weaving. I'm left wondering if SE remember a little ability by the name of Fluid Aura that hasn't been worth hot keying in PvE outside of super niche situations. Turning this into a GCD instant would be a good bandaid. Simply making it into a DPS filler for movement might be a bit boring tbh. What about making it an ability that can be used either to heal or DPS depending on your target to spice things up a bit? This would of course give us more room to efficiently weave in our oGCDs without resorting to often wasteful Regens and Aero IIs during movement.
Lastly. What's with the trend of content barely needing any healing at the moment? I quite literally heal the first phase of SeiryuEX with a precast Regen, a precast Asylum, a Benison and that is it. Anything else beyond a Star or WD within that first minute of the fight is a flat out waste, if people want to intentionally fail the first Sigil/out mechanic then Asylum needs to be delayed but that's about the run of it. Maybe God Kefka spoiled me, but I haven't seen anything that was even remotely as healing intensive since.


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