
Just because a dungeon has a higher chance of dropping a DPS item in general doesn't mean that item is at all useful to the DPS in the party. If you have a 24-man raid group that consists of a monk, dragoon, summoner, and two red mages as your DPS, that means any scouting, striking, or aiming gear is useless to everyone in the party at that particular moment (not to say that people in the party might not want it still for other jobs, but it does mean the more likely than not, that gear is going to fall on the floor)
Your analysis would be accurate if and only if all DPS gear was interchangeable, but it's not. I can say that I have spent dozens of runs attempting to get just one item to even drop that my main can wear in the 24-main raids, and half the time when it does, I'm not the only DPS in the team that can roll "need" on the item, and about half the time, I lose my roll. Sure other DPS gear might drop, but that gear is just as useless to me as it is to the tank/healer attempting to get gear for their job.
Again roll isn't the issue.
The issue is in 1 chest there are 5 chances for dps vs 1 healer and tank item
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