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  1. #1
    Player
    MorbolvampireQueen6's Avatar
    Join Date
    Jan 2019
    Location
    gridania
    Posts
    640
    Character
    Nagini Kagon
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    Okay ill make it simple.

    Loot per chest the odds of that loot being a healer or tank item is near 0 while the loot chance for dps is about 65.9 percent per treasure chest.


    Ive ran swallows 257 times now

    72 monk gear
    23 archer,mch gear
    52 Lancer
    3 tank items
    38 rogue items
    32 blm gear
    And the rest from non boss chest are healer necklances no diff items or mage rings 4 dps.


    Now do this get a box and paper rip the paper 4 pieces per item a char can wear for dps. Then do the same for heal and tank but only 1 paper per piece. Do that four times since four bosses shake it and draw.

    This is not how random works because 3/4 times you will draw the dps. Thats unfair advantage.
    (0)

  2. #2
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by MorbolvampireQueen6 View Post
    Okay ill make it simple.

    Loot per chest the odds of that loot being a healer or tank item is near 0 while the loot chance for dps is about 65.9 percent per treasure chest.


    Ive ran swallows 257 times now

    72 monk gear
    23 archer,mch gear
    52 Lancer
    3 tank items
    38 rogue items
    32 blm gear
    And the rest from non boss chest are healer necklances no diff items or mage rings 4 dps.


    Now do this get a box and paper rip the paper 4 pieces per item a char can wear for dps. Then do the same for heal and tank but only 1 paper per piece. Do that four times since four bosses shake it and draw.

    This is not how random works because 3/4 times you will draw the dps. Thats unfair advantage.
    No thats just called bad luck.You can run that dungeon infinitly and never see a tank or healer piece or a dps piece because thats how RNG works.
    WHy is it so many newer gamers refuse to accept how random works?You always have to try and make up some kind of consipracy theories about drops.
    YOU CANNOT get accurate information on random.Thats why its called random.
    (9)

  3. #3
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Metalwrath View Post
    No thats just called bad luck.You can run that dungeon infinitly and never see a tank or healer piece or a dps piece because thats how RNG works.
    WHy is it so many newer gamers refuse to accept how random works?You always have to try and make up some kind of consipracy theories about drops.
    YOU CANNOT get accurate information on random.Thats why its called random.
    I can't tell you how many times I've heard gatherers complain, "What the hell is with this broken game? I just failed to gather this thing three times in a row! I'm supposed to have a 90% chance!"
    (3)

  4. #4
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by MorbolvampireQueen6 View Post
    Okay ill make it simple.

    Loot per chest the odds of that loot being a healer or tank item is near 0 while the loot chance for dps is about 65.9 percent per treasure chest.


    Ive ran swallows 257 times now

    72 monk gear
    23 archer,mch gear
    52 Lancer
    3 tank items
    38 rogue items
    32 blm gear
    And the rest from non boss chest are healer necklances no diff items or mage rings 4 dps.


    Now do this get a box and paper rip the paper 4 pieces per item a char can wear for dps. Then do the same for heal and tank but only 1 paper per piece. Do that four times since four bosses shake it and draw.

    This is not how random works because 3/4 times you will draw the dps. Thats unfair advantage.
    that's just the nature of rng
    I got the full tank set from there in two runs.
    When i tried for samurai i never finished it.

    Doesn't mean MNK/SAM gear is somehow rarer because I personally had trouble with it
    (4)

  5. #5
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Players dont understand he nature of RNG, more news at 11.
    (5)

  6. #6
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by MorbolvampireQueen6 View Post
    Okay ill make it simple.

    Loot per chest the odds of that loot being a healer or tank item is near 0 while the loot chance for dps is about 65.9 percent per treasure chest.


    Ive ran swallows 257 times now

    72 monk gear
    23 archer,mch gear
    52 Lancer
    3 tank items
    38 rogue items
    32 blm gear
    And the rest from non boss chest are healer necklances no diff items or mage rings 4 dps.


    Now do this get a box and paper rip the paper 4 pieces per item a char can wear for dps. Then do the same for heal and tank but only 1 paper per piece. Do that four times since four bosses shake it and draw.

    This is not how random works because 3/4 times you will draw the dps. Thats unfair advantage.


    What you're doing is called Monte Carlo Simulation. Which is one of the crudest yet simplest form of determining probabilities. One of it's biggest disadvantages that it requires an extensive amount of runs. You only did 257, which by far a very small number of runs to determine if the probabilities have converged. It usually takes more than tens of thousands of runs to reach a conclusion about its convergence.

    Here's an example article if you're interested
    https://phaethonprime.wordpress.com/...lo-simulation/
    (3)