Okay ill make it simple.

Loot per chest the odds of that loot being a healer or tank item is near 0 while the loot chance for dps is about 65.9 percent per treasure chest.


Ive ran swallows 257 times now

72 monk gear
23 archer,mch gear
52 Lancer
3 tank items
38 rogue items
32 blm gear
And the rest from non boss chest are healer necklances no diff items or mage rings 4 dps.


Now do this get a box and paper rip the paper 4 pieces per item a char can wear for dps. Then do the same for heal and tank but only 1 paper per piece. Do that four times since four bosses shake it and draw.

This is not how random works because 3/4 times you will draw the dps. Thats unfair advantage.