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  1. #31
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Burningskull View Post
    I would rather they not put hairstyles in PVP to be honest. And yes I've said that before in other forums. Relics tend to mean something to people besides a shiny weapon or glamour. Like to me they are the definition of the job. Making is so there is only ONE way to get this and behind content like Eureka is bad design. You want to get Eureka a reason to be played? Give it rewards like Deep Dungeon has. It has it's glamour weapon and other RNG rewards. And you don't need to remove the relic from Eureka completly. You can still have it as an option to everything. Hell you could even let PVP or MGP be a way to get the Relic weapon.

    I'm more of a fan of a more personal quest for the Relic weapons. Like quests with instanced content that you can do solo but are somewhat challenging like the Masked Carnival for BLU. Or Trials like the ARR relic had where you fight a hydra and a chimera. Even making you run dungeons for items is fine like they did for the ARR Relic. Light grinding isn't really fun to me, but even that sort of makes sense cause you are attuning your self to the weapon. Instead of Light Grinding they could tie that step to Spirit Bonding with the weapon instead.
    And what if SE in the next coming day decided that
    "okay people complain about relics in eureka, so we make them green stuff, problem solved"
    Will it be?

    Certain type of content rewards you exclusively and shows of your dedication to it, its just happens they have put it in eureka, because they probably had not enough resources to create separate and long questline along with some exclusive duties, just to make some glamour weapons special. This thing is a thing of the past, and waste of money in the long run. Why should they create a questline, if they could make the gameplay of their game more diverse for everyone and for much longer?
    Its a design decision of the game devs, dont take it for granted that they would actually do anything similar like with anima or zodiac relics today if there would be no eureka, since it will have no sense to produce so much just for the sake of someones glamour. If anything killed "unique relic weapons" its a unstoppable race for the raids, players asked for more and more, SE had to put in better weapons and the relic questlines had no chance to catch up, no wonder why they abandoned this idea of relic weapons obtainable through chain quests.
    Blame raiders for making this game more competitive, speeding up the progress and introduction of more content for them, because that what made the relic weapons irrelevant as a efficient weapons to use on their own.
    (1)
    Last edited by Nedkel; 02-06-2019 at 08:36 AM.