Hello!
Firstly, my sincerest apologies taking this long to post the results. Secondly, thank you for taking your time to answer the survey! Thirdly, re-introduction. I originally posted about the survey way back in Spring 2017 and asked you to fill up a survey for my master’s thesis. Topic of the thesis, and thus the survey, was to examine the relationship between participants' demographical/external (to the game) attributes, motivations to play and the types of capital (tangible and intangible in-game resources). Types of capital are social, cultural, economical and symbolic. Master's thesis focused on the two latter areas. Survey utilized Nick Yee's 39-item version of "Motivations for Play in Online Games" (3 categories divided into 10 subcategories), an adapted version of Dimitri Williams' 20-item social capital scale (bridging and bonding social capital, originally represented by Robert Putnam in 2000), I came up with rest of the items. Capital theory is based on Pierre Bourdieu's "forms of capital" from over three decades back.
Let’s get to business. There were a whopping 1000 responses out of which ~900 were completed in a manner suitable for analysis. That is really, really awesome amount of responses, so thank you again! The results show that player orientation is associated with avatar's available capital. Cultural capital was predicted by player's gaming orientation related to immersion, game mechanics and socializing with other players. Economic capital was predicted by player orientation related to achievement, relationships with other players and teamwork. Social capital was predicted by player orientation related to social and escapism. Symbolic capital was predicted by player orientation related to achievement, relationship and teamwork.
Let's go deeper. Cultural capital measured your, the responder’s, knowledge of FFXIV from various angles and items followed Bourdieu's classification of cultural capital, alongside with some items drawing inspiration from Mia Consalvo's term of "gaming capital". It was found that cultural capital (your knowledge and understanding) correlated with the following subcategories from Nick Yee's scale: achievement-mechanics, immersion-customization, immersion-role-playing, social-relationship, and social-socializing. Meaning that if you are motivated to learn about the game (in some form, exploration, theory-crafting even) you are indeed accumulating cultural capital that you then utilize to advance your own goals and/or share with your social networks related to the game (free company, linkshells, discord channels etc.).
This post is broken into multiple posts due to post length limitations, sorry for that!