Oh God, yes!
I look forward to what SE has in store for Eureka-like in ShB.
Oh God, yes!
I look forward to what SE has in store for Eureka-like in ShB.
After reading several of these "Eureka is bad" threads, I've been left wondering why people want their relic in the first place. Your post sort of provides an answer to this, even though i dont really understand it. People want a weapon without having to run content, to then do what with the weapon? I know I'm strictly doing the Relic for 3 jobs just for the glam, but its not why im subbed or anything.A relic quest is a reason for casuals to stay subscribed during those quiet months between patches, something to work towards every time they log in. Tome weapons take 11 dungeon runs and primal weapons take 10 kills so they are not that kind of content. The lack of a relic quest is why I've recently unsubbed for a longer period of time than ever before. Now I'm doing an older relic until my sub runs out again.
And where should SE put the relics at instead of eureka?
So much noise for 385 ilevel weapons... Which at the end of a day are still only for glamour purposes.
Going with that logic, they should make all mounts and glamour items dropping in raids, alliance raids or whatever.
No, eureka is there to increase the gaming time for you, and they put these weapons there for the exact same reason.
It'd be interesting to see how well that type of content does without a relic attached to it.And where should SE put the relics at instead of eureka?
So much noise for 385 ilevel weapons... Which at the end of a day are still only for glamour purposes.
Going with that logic, they should make all mounts and glamour items dropping in raids, alliance raids or whatever.
No, eureka is there to increase the gaming time for you, and they put these weapons there for the exact same reason.
It makes them niche since a lot of people won't even touch them with the awards in place until they can unsync it. The people who do run them would still run them for the challenge involved, even if not as much.
Meanwhile Eureka was hailed as one of the expansion's selling points, not really comparable.
That said, the relic weapon has always been a means to get people to run content they otherwise wouldn't. So putting the relic there in the first place is kind of QED in that sense.
At this point they don't actually seem to have any difficulty getting people to run the older content without the relics causing people to gravitate to it. I think the preservation of old content isn't in the situation it was back in 2.0 and 3.0. But Eureka is still content where the winning move is not to play it by afking in town and how anybody finds this defensible is absurd.
So dungeons, trials, alliance raids, normal and savage raids, maps and deep dungeons are all niche content, since no one would bother doing them more than once if it wasn't for the rewards they get from them. Kinda makes you wonder what made people like this game in ARR and HW if all these are content that they would run from if they involved any challenge. Maybe it's the story?? Well, some just skip it because they don't care about the story and they only want to go through it quickly to open up the new zones (reward), does that make it a niche content also?
The point is, if you're gonna use the "people only did it for the reward (relic)" argument, then can you provide a content in the game that is so widely liked and received without being tied to a reward? I still do Eureka even though I already have my RDM and DRK relics. Why? Because 1- I like the group environment there, 2- Finally a zone with a sense of danger where you don't just flat out all the mobs with one or two hits 3- I'm making tons of gil from the stuff I get there (reward). And I assure you, even if they were to remove the relic completely from Eureka, people would still complain about any kind of reward being placed there that they're not able to obtain (Take a look at PVP rewards).
Reward vs no reward is not the point. As you mention there's more than just the relic available as possible reward anyways. What I'm really suggesting would be to make relics obtainable via multiple paths. IF the relic was also available via other means, how well would Eureka actually do?So dungeons, trials, alliance raids, normal and savage raids, maps and deep dungeons are all niche content, since no one would bother doing them more than once if it wasn't for the rewards they get from them. Kinda makes you wonder what made people like this game in ARR and HW if all these are content that they would run from if they involved any challenge. Maybe it's the story?? Well, some just skip it because they don't care about the story and they only want to go through it quickly to open up the new zones (reward), does that make it a niche content also?
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