I'd rather see 2x as many Alliance raids and actual 8-man hard mode dungeons.


I'd rather see 2x as many Alliance raids and actual 8-man hard mode dungeons.


You can keep Eureka, give us our relics back.The vocal players, in this case, are very much a minority. Eureka was well received by many players and is consistently active when I enter any of the maps. If you and the other critics do not like it, that's fine - but many do and have no issue with resources being allocated towards such content.

This eureka 2.0 talk just leaves me with more unanswered questions. With the introduction of the trust system there is no reason not to make outdoor content like it was in XI. Is the trust system only going to be beneficial for running out of date instant dungeons??? I certainly hope not. We have squadrons that fulfill that role already. If it's to run currently overworld stuff we have chocobos for that and even with those world mobs are a easily soloable. So the question we need to be asking is what purpose does a trust system have if not for open world is it just to replace squadrons or is this eureka 2.0 going to be the sole purpose of utilizing the trust companions?
i have to put my two cents here eureka 2.0 is just bad plain bad. Anemos was great everything afterwards not even close. Sure maybe pagos was bad but you didn't have "roll" for your stats. Pagos also didn't have annoying bunnies(ok tech it did). If you do bunnies again it is just going to en up like last time people crowd around the easy one and ignore the other. I have had it with eureka. I has gotten old. I have shirked off my other responsibilities in order to do its madness. After i grab my hydros weapon i am done. I may go back and do other last but not until i have a large break from eureka. Feel free to put the relic weapon back in eureka again because it isn't worth it to go a second time. 2.0 3.0 relic weapons plz



Oh God, yes!
I look forward to what SE has in store for Eureka-like in ShB.
And where should SE put the relics at instead of eureka?
So much noise for 385 ilevel weapons... Which at the end of a day are still only for glamour purposes.
Going with that logic, they should make all mounts and glamour items dropping in raids, alliance raids or whatever.
No, eureka is there to increase the gaming time for you, and they put these weapons there for the exact same reason.


It'd be interesting to see how well that type of content does without a relic attached to it.And where should SE put the relics at instead of eureka?
So much noise for 385 ilevel weapons... Which at the end of a day are still only for glamour purposes.
Going with that logic, they should make all mounts and glamour items dropping in raids, alliance raids or whatever.
No, eureka is there to increase the gaming time for you, and they put these weapons there for the exact same reason.
It makes them niche since a lot of people won't even touch them with the awards in place until they can unsync it. The people who do run them would still run them for the challenge involved, even if not as much.
Meanwhile Eureka was hailed as one of the expansion's selling points, not really comparable.
That said, the relic weapon has always been a means to get people to run content they otherwise wouldn't. So putting the relic there in the first place is kind of QED in that sense.



So dungeons, trials, alliance raids, normal and savage raids, maps and deep dungeons are all niche content, since no one would bother doing them more than once if it wasn't for the rewards they get from them. Kinda makes you wonder what made people like this game in ARR and HW if all these are content that they would run from if they involved any challenge. Maybe it's the story?? Well, some just skip it because they don't care about the story and they only want to go through it quickly to open up the new zones (reward), does that make it a niche content also?
The point is, if you're gonna use the "people only did it for the reward (relic)" argument, then can you provide a content in the game that is so widely liked and received without being tied to a reward? I still do Eureka even though I already have my RDM and DRK relics. Why? Because 1- I like the group environment there, 2- Finally a zone with a sense of danger where you don't just flat out all the mobs with one or two hits 3- I'm making tons of gil from the stuff I get there (reward). And I assure you, even if they were to remove the relic completely from Eureka, people would still complain about any kind of reward being placed there that they're not able to obtain (Take a look at PVP rewards).
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