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Thread: OH GOD NO...

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  1. #1
    Player
    Astarotha's Avatar
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    May 2017
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    204
    Character
    Astaroth Karnaim
    World
    Leviathan
    Main Class
    Summoner Lv 80
    actually the overall concept of eureka is a great idea, can you imagine going through a huge interconnected maze based on old ruins like gelmorra or the red labyrinth, or visiting some of the cave systems beneath coerthas, or the destroyed portion of gridania, all the lore that could be packed into there and interesting twists on systems theyve now had time and feedback to make feasible

    think a eureka where you progress from the catacombs and wine cellar to the snowfly forest and one half of the city, to the other half with the grand temple, and finally ending up going into the iron maiden, all with various grimoires you find through the entire journey giving you abilities and new ways of traversing obstacles
    (1)

  2. #2
    Player
    Valdegarde's Avatar
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    Jul 2015
    Posts
    299
    Character
    Hildegarde Rosea
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Astarotha View Post
    think a eureka where you progress from the catacombs and wine cellar to the snowfly forest and one half of the city, to the other half with the grand temple, and finally ending up going into the iron maiden, all with various grimoires you find through the entire journey giving you abilities and new ways of traversing obstacles
    Did you just sell me on Eureka? Oh, Vagrant Story...
    It was a failed experiment (in my opinion) but coming from someone excited about it prior to release, I can understand what COULD be fun about it. That just doesn't really exist to me, right now. That awesome Lea Monde crawl you mentioned sounds more like a Palace of the Dead thing. But maybe that's not such a bad thing, to mix Eureka and Palace of the Dead a little bit.
    In any case, I veto 4.x Eureka happening again, but I would be...tentatively interested if they take whatever inspiration they had and put it in a very different direction than a sea of meaningless monsters clustered together to spawn more meaningless monsters except in a big fat blob of collective player mass.
    (1)

  3. #3
    Player

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    Jul 2017
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    While I truly had a blast with Eureka I can see how it is not for everyone, I think in the future they should just offer different methods of obtaining relic weapons.
    (5)

  4. #4
    Player
    Nicodemus_Mercy's Avatar
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    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    At the very least, if Eureka-style content must go forward with the relic, then an alternative method of getting the relic outside of it would go a long way towards cutting down on my animosity towards Eureka. But with how much time and effort is devoted to Eureka-style content, I will still be put off regarding future expansions, because I am getting less value for my dollar and time. So many resources being devoted to Eureka in Stormblood left me with a dearth of content I wanted to engage in.
    (4)

  5. #5
    Player
    HiroesX81's Avatar
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    May 2016
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    117
    Character
    Hiroes Libresta
    World
    Famfrit
    Main Class
    Astrologian Lv 100
    Oh god YES!! Whoohoo! New and improved im all for it!
    (3)

  6. #6
    Player
    Airget's Avatar
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    Mar 2011
    Posts
    2,620
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    In the next version of Eureka eliminates the lame "magic elemental wheel" and just focuses on the mnemes it could be fun. The magic wheel just felt like a gaudy "battle system" mechanics that didn't really offer much depth to the overall system since it only altered how much dmg you took/did.
    (1)

  7. #7
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,341
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Eureka while itself not bad, it's a large collection of missteps.

    The elemental wheel kind of ends up limiting you to fighting only one type of enemy at a time, if you get a second one pulled it will do so much more damage and take so much less it's not even funny...

    The quests take you to the middle of enemies that will kill you in one or two hits...

    Pagos light grind decided to get an RNG element involved. They took two systems people found problems in, and took the worst of both!
    (1)

  8. #8
    Player
    Melichoir's Avatar
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    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    The problem I had with Eureka is they took the worst of two worlds and said "Kiss!" and gave that to us. What I mean is this:

    You could argue MMOs have to types of monster flavoring - Grinding and Challanging. In grind MMOs, you plow through enemies, but they dont give you jack for experience. So its just kill a ton of dudes for a long time to get exp. Its cathartic and doesnt really require immense skill or brainpower. Good to play when you just want to mentally turn off. Challange MMOs had fewer monsters, but they were drastically harder to beat but beating them rewarded you fairly well and was worthwhile per kill. Good for if you wanted something to test your skill out on.

    Now what FFXIV did was this : Give us tons of monsters who are super hard to kill and yield very little experience. You cant zone out and grind junk cause youll die cause the monsters hit to hard, and theyre not yielding high rewards for killing them. Its unfun and taking the downsides of those two models and giving it to us. Its why the NM train became a thing: People realized that the best bang for their buck was to kill hard boss monsters worth a ton of experience rather than waste time grinding junk monsters worth nothing but still took the same amount of effort. People went essentially for the Challenge type model cause the grind type model was broke.
    (9)

  9. #9
    Player
    Dralonis's Avatar
    Join Date
    Oct 2013
    Posts
    71
    Character
    Zyler Selwyn
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    I want to see the new Eureka before I judge that. Pyros isn't bad, but I hated Pagos. If this new one is fun or at least interesting, could be looking forward to it. Personally, with Eureka, this is the first time I will finish more than 1 relic weapon. I never finished ARR's weapon. They need to improve it quite a lot though. Not just have it as a NM farm train.

    We need options as well as something more for a weekly bonus besides XP once we are max level. Don't really have much of a progression either. Would be nice that if there was something I could work towards to increase the amount of light and crystals we obtain from all sources.

    I'd also like more options to solo stuff in there, at least one option. Would be nice to also have a control point that you fight against monsters to gain a XP/Light/Damage buff for everyone in there not just finding an elemental and we have to defend that control point every so often.
    (3)
    Last edited by Dralonis; 02-05-2019 at 06:48 AM.

  10. #10
    Player
    ThirdKeyOfSun's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Writ Mo'gi
    World
    Lamia
    Main Class
    Dancer Lv 66
    Quote Originally Posted by Dralonis View Post
    We need options as well as something more for a weekly bonus besides XP once we are max level.
    I agree 100% honestly. How great would it have been if, once you hit max level in a given area, doing your challenge log rewarded crystals, light or both for that specific area when completing each group?
    (3)
    Currently Playing: Blue Revolver

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