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Thread: OH GOD NO...

  1. #121
    Player
    HiroesX81's Avatar
    Join Date
    May 2016
    Posts
    114
    Character
    Hiroes Libresta
    World
    Famfrit
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Arkdra View Post
    Lol you have literally no idea what anybody wants and I still see way more 2.0 and 3.0 relics than anima ones. Anecdotal evidence is for chumps.
    I beg to differ
    (2)

  2. #122
    Player
    HiroesX81's Avatar
    Join Date
    May 2016
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    114
    Character
    Hiroes Libresta
    World
    Famfrit
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Nicodemus_Mercy View Post
    Which stage of the relic though? I despised Eureka and never got past Anemos but even I have the first relic stage. I'm willing to bet people with relics past Anemos are far fewer.
    You would indeed be surprised that you would loose this bet
    (1)

  3. #123
    Player
    HiroesX81's Avatar
    Join Date
    May 2016
    Posts
    114
    Character
    Hiroes Libresta
    World
    Famfrit
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Reinha View Post
    Please make a separate relic weapon and quest line for Shadowbringers. Some people only went to Eureka because no alternative was given.
    Arent the alternatives Tome, raid, primal EX and crafted weapons tho?
    (2)

  4. #124
    Player
    HiroesX81's Avatar
    Join Date
    May 2016
    Posts
    114
    Character
    Hiroes Libresta
    World
    Famfrit
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Liale View Post
    eureka instances are not open world, they are fully closed off instances
    But then neither is the rest of the world tbh. Zone dividers are a thing
    (1)

  5. #125
    Player
    HiroesX81's Avatar
    Join Date
    May 2016
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    114
    Character
    Hiroes Libresta
    World
    Famfrit
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by swiss_Momo View Post
    we had like, almost zero reaction here in the crowd during the whole Eureka section, especially during the extra dungeon part.
    So if people are in Eureka not because they enjoy it, but because they are forced to because of all the stuff they locked behind it. Just saying.
    EU had Zero reaction? *thinking*
    (1)

  6. #126
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    In the next version of Eureka eliminates the lame "magic elemental wheel" and just focuses on the mnemes it could be fun. The magic wheel just felt like a gaudy "battle system" mechanics that didn't really offer much depth to the overall system since it only altered how much dmg you took/did.
    (1)

  7. #127
    Player
    Atlas-04's Avatar
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    Nov 2013
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    232
    Character
    Atlyss Sol
    World
    Goblin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by TaleraRistain View Post
    Well that's another relic I won't be getting. If I wanted to play EQ, I would go back to that game. MMOs have moved on from mindless mob grinding, bad level design that restricts exploration, and punishments for exploration like de-leveling. It the path SE wants to go is adding more forced group content based on outdated ideas, I'll just find a game that gives me more flexibility in how I play and follows modern standards.
    Good luck finding a game today with flexibility in how you play especially in a MMO. Just look at the top games atm. WoW had a variety of content but is dying, BDO is literally nothing but a grind fest, BnS is pay to grind. Maybe GW2 but it has its own flaws as well.

    And if modern standards means games like fallout 76 then we are all doomed.
    (0)

  8. #128
    Player
    Arkdra's Avatar
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    May 2017
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    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by HiroesX81 View Post
    I beg to differ
    Post your sources then.
    (4)

  9. #129
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
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    2,296
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Eureka while itself not bad, it's a large collection of missteps.

    The elemental wheel kind of ends up limiting you to fighting only one type of enemy at a time, if you get a second one pulled it will do so much more damage and take so much less it's not even funny...

    The quests take you to the middle of enemies that will kill you in one or two hits...

    Pagos light grind decided to get an RNG element involved. They took two systems people found problems in, and took the worst of both!
    (1)

  10. #130
    Player
    Melichoir's Avatar
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    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    The problem I had with Eureka is they took the worst of two worlds and said "Kiss!" and gave that to us. What I mean is this:

    You could argue MMOs have to types of monster flavoring - Grinding and Challanging. In grind MMOs, you plow through enemies, but they dont give you jack for experience. So its just kill a ton of dudes for a long time to get exp. Its cathartic and doesnt really require immense skill or brainpower. Good to play when you just want to mentally turn off. Challange MMOs had fewer monsters, but they were drastically harder to beat but beating them rewarded you fairly well and was worthwhile per kill. Good for if you wanted something to test your skill out on.

    Now what FFXIV did was this : Give us tons of monsters who are super hard to kill and yield very little experience. You cant zone out and grind junk cause youll die cause the monsters hit to hard, and theyre not yielding high rewards for killing them. Its unfun and taking the downsides of those two models and giving it to us. Its why the NM train became a thing: People realized that the best bang for their buck was to kill hard boss monsters worth a ton of experience rather than waste time grinding junk monsters worth nothing but still took the same amount of effort. People went essentially for the Challenge type model cause the grind type model was broke.
    (9)

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