And it is still for casual players, the relic does not require anything more than time like the other relics, only that people end up accustomed to that in HW the relic will be completed without doing anything.Not gonna lie, I'd much rather have Diadem back. That's how much I hate Eureka.
If they do intend on tying the relic into it though, I just hope they dumb it down compared to Eureka and keep remembering that the relic is always intended to be the weapon path option for casual players (yes tryhards, I know they're BiS, but you have savage weapons #dealwithit).
I've seen the opposite ingame.The vocal players, in this case, are very much a minority. Eureka was well received by many players and is consistently active when I enter any of the maps. If you and the other critics do not like it, that's fine - but many do and have no issue with resources being allocated towards such content.
The majority of my fc, linkshells and friendlist didn't bother and quit Eureka at Pagos or before. I've very rarely ever seen a "Eureka is really fun!" comment ingame, but countless complaints and rants. When Anemos launched and people tried it out, there were lots of full 200 player instances, you could hop between them searching for Fates, but Pagos and Pyros barely fill 2 instances at peak time and this is pulling players from across the datacentre.
Pyros was admittedly an improvement, if they continue to polish that they might make something of it. But they're playing a risky game. There are a lot of mixed feelings and bitter tastes over Eureka, they'd very likely take a moderate sub hit if they messed it up.
Will they ever learn and/or listen? What am I saying... Of course they wont. So, we'll see another two years where a big chunk of resources will go towards content that a big part of the playerbase seems to utterly hate, or at the very least doesn't enjoy. If the resources used for this content were minimal (like Ultimate) and it wouldn't tie something like the relics, it would be alright. However, we've seen during the whole 4.x patch cycle what having Eureka means if we compare it to 2.x or 3.x. This content wasn't well received in HW, and it hasn't been a success in SB either (no, people doing it against their will doesn't count), so why do they insist in trying to force us to like it?
Also, to those that dislike the content but still play it, STOP DOING IT. By doing so you're giving them more numbers so that they keep making this stuff. I know that you feel left out of the rewards if you don't participate, but do you really want to give them "fake" numbers so that this trend continues and you have to keep playing something that you don't enjoy?
I'm one of the people who has put hundreds of hours into Eureka, inflating the engagement metrics, yet still hated every minute of it. I only did it because I wanted a few items that dropped out of lootboxes and whose market prices were ridiculous (as in as much as a large plot in a prime location). I left as soon as I got most of what I wanted and gave up on what I couldn't reasonably justify suffering for anymore (/shiver), but the fact that I did get rewarded in the end does NOT retroactively improve the awful experience I had. I will forever see it as a forced chore and necessary evil. Emphasis on evil. It's basically like working a job you hate but you have to do because it pays the bills. Technically you have the choice to quit it, but then you can't sustain your MMO addiction anymore. Except in this case I'm the one paying SE's bills which makes it even worse.
Anyone who likes that kind of content, I'm happy that Pyros made you happy. I hope Eureka 2.0 will be exactly what you're looking for. I think that the game has room for all kinds of content that caters to different players and playstyles. Just because I don't enjoy something doesn't give me any right to deny it to others. However, I do believe I have the right to complain if I'm being reeled into content I don't like by exclusive incentives that don't really make sense being there and have nothing to do with the content itself (is there anything about the Pyros hairstyle that would make it out of place if obtained anywhere else? No? Then it doesn't need to be in Pyros).
Personally, I'll be fine with Eureka 2.0 only if it doesn't gate unrelated cosmetics behind it. That's it, that's the only thing I ask. A mount that looks like a Eureka mob? By all means, that fits right in, no problem with that. A hairstyle or emote that has nothing to do with Eureka specifically? No, keep it out of Eureka. Make Eureka-type content enjoyable on its OWN merits and it will succeed. Force into it people who have no business being there and they will, justifiably, complain and sour everyone else's mood.
But regardless of how enjoyable they make it for the target demographic, it will never be enjoyable to me so I don't ever want to have a reason to participate in that kind of activity again. My problem with Eureka is fundamental. The type of gameplay it was designed around is completely, fundamentally, irreconcilably incompatible with me. I play FF14 because it's a modern MMO that respects my limited time and doesn't skimp out on QoL features for arbitrary reasons. Eureka is a callback to the old school style of MMO built upon RNG wrapped in grind wrapped in obtuseness, and while that's a combination of features that some people might genuinely love, I do not, I will not, and I don't want to be coerced into it by arbitrary reward bait.
And just to be consistent, I feel the same way about PvP. I hate that hairstyles, mounts and emotes that have NOTHING to do with PvP get put in the PvP vendor for the express purpose of strong-arming people who are otherwise not interested in PvP into populating Frontlines. But at least PvP has two redeeming factors over Eureka - no lootbox RNG and no level-gating. Every match gives a guaranteed amount of wolf marks and every item costs a set amount, so at least the progression is predictable and I can calculate roughly how long I have to suffer. I also don't have to spend hundred(s) of hours just to unlock each Frontline map in the first place.
Last edited by Bonbori; 02-03-2019 at 11:06 PM.
If the game was defined by what the great majority wants, this would not be Final Fantasy, it would be a Second Life where we only worry about buying clothes and taking pictures.Will they ever learn and/or listen? What am I saying... Of course they wont. So, we'll see another two years where a big chunk of resources will go towards content that a big part of the playerbase seems to utterly hate, or at the very least doesn't enjoy. If the resources used for this content were minimal (like Ultimate) and it wouldn't tie something like the relics, it would be alright. However, we've seen during the whole 4.x patch cycle what having Eureka means if we compare it to 2.x or 3.x. This content wasn't well received in HW, and it hasn't been a success in SB either (no, people doing it against their will doesn't count), so why do they insist in trying to force us to like it?
Also, to those that dislike the content but still play it, STOP DOING IT. By doing so you're giving them more numbers so that they keep making this stuff. I know that you feel left out of the rewards if you don't participate, but do you really want to give them "fake" numbers so that this trend continues and you have to keep playing something that you don't enjoy?
The Ultimate content is made for very few people, we deleted it? With the same pvp, do we deleted it? The game has to keep offering content for everyone, what the development team has to start doing is stop sacrificing content to have another.
Last edited by Nayout; 02-03-2019 at 11:00 PM.
This. Diadem 2.0 was actually fun, even if it was woefully shortsighted. ("Hey, let's release level 60 content with level 60 rewards immediately before raising the level cap to 70! That's content that is sure to last!")
If Diadem 1.0 hadn't soured the entire concept, and if they had actually kept supporting Diadem 2.0, I could see it being very successful content.
The majority of my FC hates Eureka. There are a few diehards who enjoy it, but it's gotten to the point that my FC leader tries desperately to quell the Eureka hate because of the legitimate fear that people will quit the game over it.I've seen the opposite ingame.
The majority of my fc, linkshells and friendlist didn't bother and quit Eureka at Pagos or before. I've very rarely ever seen a "Eureka is really fun!" comment ingame, but countless complaints and rants. When Anemos launched and people tried it out, there were lots of full 200 player instances, you could hop between them searching for Fates, but Pagos and Pyros barely fill 2 instances at peak time and this is pulling players from across the datacentre.
Pyros was admittedly an improvement, if they continue to polish that they might make something of it. But they're playing a risky game. There are a lot of mixed feelings and bitter tastes over Eureka, they'd very likely take a moderate sub hit if they messed it up.
Re-read what you quoted, I even mentioned Ultimate up there. I don't know where you got that Second Life stuff and all the rest.If the game was defined by what the great majority wants, this would not be Final Fantasy, it would be a Second Life where we only worry about buying clothes and taking pictures.
The Ultimate content is made for very few people, we erase it? With the same pvp, do we erase it? The game has to keep offering content for everyone, what the development team has to start doing is stop sacrificing content to have another.
You found that you should not use resources of something that many hate or do not do when first:
-We do not have any information about the development of these areas or the reason why we do not have any more dungeons, which is why you are speculating about something that only the development team knows.
-The development team should not sacrifice content to make another.
-If we only use the resources in what most of the players do or like, we would only have cosmetics or dungeons that end up boring you a month after doing them.
The whole team after this game must listen to the players but at the same time not to do so much, to avoid situations like Blizzard and Wow that by listening a lot to the players they lowered the difficulty of the Zandalari dungeons in Cataclysm and by not listening to it. doing the aberration of BFA.
Eureka is why I didn't have a relic in SB. And the lack of a good weapon eventually made me fall behind in the gearing process and quit playing for a while, falling behind even further. I'm feeling very, very conflicted about this next expansion. There's a lot of interesting stuff, but also a lot of... well... this.
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