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Thread: OH GOD NO...

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  1. #1
    Player
    Yshnal's Avatar
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    Nera Mistdancer
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    Omega
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    Paladin Lv 100
    Quote Originally Posted by Nayout View Post
    If the game was defined by what the great majority wants, this would not be Final Fantasy, it would be a Second Life where we only worry about buying clothes and taking pictures.

    The Ultimate content is made for very few people, we erase it? With the same pvp, do we erase it? The game has to keep offering content for everyone, what the development team has to start doing is stop sacrificing content to have another.
    Re-read what you quoted, I even mentioned Ultimate up there. I don't know where you got that Second Life stuff and all the rest.
    (2)

  2. #2
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    Nayout's Avatar
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    Herstryp Cristin
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    Quote Originally Posted by Yshnal View Post
    Re-read what you quoted, I even mentioned Ultimate up there. I don't know where you got that Second Life stuff and all the rest.
    You found that you should not use resources of something that many hate or do not do when first:

    -We do not have any information about the development of these areas or the reason why we do not have any more dungeons, which is why you are speculating about something that only the development team knows.

    -The development team should not sacrifice content to make another.

    -If we only use the resources in what most of the players do or like, we would only have cosmetics or dungeons that end up boring you a month after doing them.

    The whole team after this game must listen to the players but at the same time not to do so much, to avoid situations like Blizzard and Wow that by listening a lot to the players they lowered the difficulty of the Zandalari dungeons in Cataclysm and by not listening to it. doing the aberration of BFA.
    (3)

  3. #3
    Player
    Yshnal's Avatar
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    Nera Mistdancer
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    Omega
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    Quote Originally Posted by Nayout View Post
    You found that you should not use resources of something that many hate or do not do when first:

    -We do not have any information about the development of these areas or the reason why we do not have any more dungeons, which is why you are speculating about something that only the development team knows.

    -The development team should not sacrifice content to make another.

    -If we only use the resources in what most of the players do or like, we would only have cosmetics or dungeons that end up boring you a month after doing them.

    The whole team after this game must listen to the players but at the same time not to do so much, to avoid situations like Blizzard and Wow that by listening a lot to the players they lowered the difficulty of the Zandalari dungeons in Cataclysm and by not listening to it. doing the aberration of BFA.
    I said that it's not okay, in my opinion (and apparently some others' too), to use this many resources -which are limited- on a kind of content that a big part of the playerbase doesn't enjoy, not that it should be removed. Especially when it has been proven time and again that we don't like it, and that most people do it "forced" due to what they linked to it (like relics).

    To word it differently with an example, it would be as if Ultimate took a big chunk of resources, making us give up on other content like Eureka has, as stated by the devs themselves (unless you know of any other "never done before" content that we have gotten during SB, as they referenced it when talking about why we were going to have less dungeons and all), just for something that only a minority truly enjoys. Would that mean that Ultimate should go away? No, at all. But making it the main focus of a development cycle and trying to force people to play it would make plenty of players disappointed, and with reason.

    Some people should remember what made 2.0 successful after the mess that 1.0 was, because doing what they've been doing for quite some time lately wasn't any of it. In fact, what they've been doing is the absolute opposite of what they said that they had learned from the original flop. Games are meant to be fun, and I rather go play something that I like rather than spend time on something that I don't enjoy. That's where you, the devs, and many others got it wrong: enjoying the content should be the main focus of playing it, instead of trying to lure players with whatever reward (and I'm not saying that there should be no reward, just that making it above "fun" is bad). That's why there's plenty of grinding games that are fun to play.

    Also, listening to the playerbase is good, not bad. The problem with WoW and Blizzard, and FFXIV lately sometimes, is who they listen to. Or more specifically, how they take what people say. There's plenty of cases of players asking for or suggesting something, and the devs doing it the other way around while saying "this is what you guys asked". Eureka is one of them.
    (4)