
Originally Posted by
HyoMinPark
I disagree that "utility" includes basic healing of a party and raising party members. Healers healing isn't "utility" in the sense that a BRD's support tools are "utility". Or even in the sense that AST cards are "utility".
Grouping the healers with BRD and RDM into a Support role would require revamping of the Duty Finder matching system. Because you'd have to assure that parties still get a proper healer, so you couldn't do "1 tank, 1 support, 2 DPS", and if they don't have a different identifier for healers versus BRD/RDM, that could spell problems (Imagine getting a party with WAR, NIN, BLM, BRD - because BRD surely doesn't have healing tools to keep a party alive, and I don't think they need skills for it; all I'd want to see "healer-like" for BRD is the return of healer LB3 for both BRD and MCH, because physical ranged LB3 is never used anyways). For RDM, Vercuring individuals in lieu of a healer is not their main purpose. Vercure itself is not used as part of any normal rotation.
I don't see the need for healers and BRD+RDM to be grouped into a "Support" role. But, then again, I don't see much need for a "Support" or "Utility" role either. Too many jobs already have support capabilities, and almost all have some form of utility - just some less so than others.