I doubt that they'll remove verraise. They'll probably remove Tether cause it's a waste of a spell and no RDM ever uses it. They need RDM to have a DoT spell to replace w/ Tether, that's what RDM need.

I doubt that they'll remove verraise. They'll probably remove Tether cause it's a waste of a spell and no RDM ever uses it. They need RDM to have a DoT spell to replace w/ Tether, that's what RDM need.


I don't see them removing Verraise, taking it off of the double cast list.. maybe, but I don't see outright removal happening.



Should remove it same with SMN
Why does RDM need that though? What need does it fill that the job has and how does it interact with any other part of the job's kit (other than maybe you could snapshot buffs onto it)?
I really don't understand this idea (and this post is far from the first time I've seen it) that every job should have a DoT "because DoTs". SE removed all the cookie-cutter press-button-for-DoT skills (Mutilate, Phlebotomise, Lead Shot, Touch of Death, Scourge, Fracture) from the DPS and tanks at the start of Stormblood and IMO it was a good change. Compared to a job like BRD where the DoTs are deeply integrated into the job's kit, those skills just feel tacked-on and uninteractive - buttons that just exist in the kit without really adding to it.



Honestly being able to raise people quickly has saved a lot of parties with red mages in them, but since I also play red mage, I have to say there's a point where it does get annoying when a group has no idea what they're doing. I wouldn't miss that spell so much, but I wish we had our own version of Esuna we could cast on ourselves to remove more status effects than just Erase. Verthunder could easily be a DoT spell, though I'm also hoping we eventually get Verblizzard and Dia-like spells.
DoTs are a simple way of evening out damage gradients, and go some way to leveling the dps playing field without overtly effecting skill level.Why does RDM need that though? What need does it fill that the job has and how does it interact with any other part of the job's kit (other than maybe you could snapshot buffs onto it)?
I really don't understand this idea (and this post is far from the first time I've seen it) that every job should have a DoT "because DoTs". SE removed all the cookie-cutter press-button-for-DoT skills (Mutilate, Phlebotomise, Lead Shot, Touch of Death, Scourge, Fracture) from the DPS and tanks at the start of Stormblood and IMO it was a good change. Compared to a job like BRD where the DoTs are deeply integrated into the job's kit, those skills just feel tacked-on and uninteractive - buttons that just exist in the kit without really adding to it.
They're not necessary, especially for quick classes like RDM or NIN, or BRD, but they have them anyway.
I wouldn't be bothered if RDM didn't get a DoT, but if they did, it would have to contribute to the class theme and mechanics.
For example, Verregen and Verbio. A weak regen that also increases white mana by 1 per tick, and a weak dot that also increases black mana by 1 per tick.
I know technically Bio is Arcanism not Thaumaturgy, but well, thunder was already used, unless they made Verblizzard the DoT.
Or they could be traits that apply the Veregen effect to Vercure, and the DoT to Verthunder.




This is the only part that makes me think that there could be truth behind the rumor. We know they've been toying with the idea of removing classes to one degree or another so that they may focus solely on jobs. Whether or not SE decides to go through with that, I'm at least expecting to see Summoner and Scholar made separate one of these days. And when that happens, it's entirely possible that Resurrection could be on the chopping block. Then maybe, after that decision, they thought, "maybe healers should be the only ones with Raise" and thus, Verraise is also cut. Probably replaced by something else if that ends up being the case.
But yeah, still a rumor nonetheless.





Same. RDM is fine as it is, no need for a DoT management. They could make it less braindead easy and add tweaks on its Black/White Mana use outside of the melee combo, but a DoT sounds weak.Why does RDM need that though? What need does it fill that the job has and how does it interact with any other part of the job's kit (other than maybe you could snapshot buffs onto it)?
I really don't understand this idea (and this post is far from the first time I've seen it) that every job should have a DoT "because DoTs". SE removed all the cookie-cutter press-button-for-DoT skills (Mutilate, Phlebotomise, Lead Shot, Touch of Death, Scourge, Fracture) from the DPS and tanks at the start of Stormblood and IMO it was a good change. Compared to a job like BRD where the DoTs are deeply integrated into the job's kit, those skills just feel tacked-on and uninteractive - buttons that just exist in the kit without really adding to it.
That being said, I would not mind getting raises out of SMN RDM. Or make them abilities with a longer cooldown...
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