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  1. #11
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    I doubt that they'll remove verraise. They'll probably remove Tether cause it's a waste of a spell and no RDM ever uses it. They need RDM to have a DoT spell to replace w/ Tether, that's what RDM need.
    (1)

  2. #12
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    I don't see them removing Verraise, taking it off of the double cast list.. maybe, but I don't see outright removal happening.
    (1)

  3. #13
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Should remove it same with SMN
    (3)

  4. #14
    Player
    Singularity's Avatar
    Join Date
    Jan 2014
    Posts
    351
    Character
    Ariane Aster
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Osmond View Post
    I doubt that they'll remove verraise. They'll probably remove Tether cause it's a waste of a spell and no RDM ever uses it. They need RDM to have a DoT spell to replace w/ Tether, that's what RDM need.
    Why does RDM need that though? What need does it fill that the job has and how does it interact with any other part of the job's kit (other than maybe you could snapshot buffs onto it)?
    I really don't understand this idea (and this post is far from the first time I've seen it) that every job should have a DoT "because DoTs". SE removed all the cookie-cutter press-button-for-DoT skills (Mutilate, Phlebotomise, Lead Shot, Touch of Death, Scourge, Fracture) from the DPS and tanks at the start of Stormblood and IMO it was a good change. Compared to a job like BRD where the DoTs are deeply integrated into the job's kit, those skills just feel tacked-on and uninteractive - buttons that just exist in the kit without really adding to it.
    (4)

  5. #15
    Player
    redcurrant18's Avatar
    Join Date
    Jun 2015
    Location
    Roegadyn Sauna (◕‿-)
    Posts
    261
    Character
    Wonder Noblesse
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Honestly being able to raise people quickly has saved a lot of parties with red mages in them, but since I also play red mage, I have to say there's a point where it does get annoying when a group has no idea what they're doing. I wouldn't miss that spell so much, but I wish we had our own version of Esuna we could cast on ourselves to remove more status effects than just Erase. Verthunder could easily be a DoT spell, though I'm also hoping we eventually get Verblizzard and Dia-like spells.
    (3)

  6. #16
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Singularity View Post
    Why does RDM need that though? What need does it fill that the job has and how does it interact with any other part of the job's kit (other than maybe you could snapshot buffs onto it)?
    I really don't understand this idea (and this post is far from the first time I've seen it) that every job should have a DoT "because DoTs". SE removed all the cookie-cutter press-button-for-DoT skills (Mutilate, Phlebotomise, Lead Shot, Touch of Death, Scourge, Fracture) from the DPS and tanks at the start of Stormblood and IMO it was a good change. Compared to a job like BRD where the DoTs are deeply integrated into the job's kit, those skills just feel tacked-on and uninteractive - buttons that just exist in the kit without really adding to it.
    DoTs are a simple way of evening out damage gradients, and go some way to leveling the dps playing field without overtly effecting skill level.
    They're not necessary, especially for quick classes like RDM or NIN, or BRD, but they have them anyway.

    I wouldn't be bothered if RDM didn't get a DoT, but if they did, it would have to contribute to the class theme and mechanics.
    For example, Verregen and Verbio. A weak regen that also increases white mana by 1 per tick, and a weak dot that also increases black mana by 1 per tick.
    I know technically Bio is Arcanism not Thaumaturgy, but well, thunder was already used, unless they made Verblizzard the DoT.
    Or they could be traits that apply the Veregen effect to Vercure, and the DoT to Verthunder.
    (1)

  7. #17
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Duskane View Post
    Should remove it same with SMN
    This is the only part that makes me think that there could be truth behind the rumor. We know they've been toying with the idea of removing classes to one degree or another so that they may focus solely on jobs. Whether or not SE decides to go through with that, I'm at least expecting to see Summoner and Scholar made separate one of these days. And when that happens, it's entirely possible that Resurrection could be on the chopping block. Then maybe, after that decision, they thought, "maybe healers should be the only ones with Raise" and thus, Verraise is also cut. Probably replaced by something else if that ends up being the case.

    But yeah, still a rumor nonetheless.
    (1)

  8. #18
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Videra View Post
    It would be amusing to see what would happen if everyone that wasn't a healer lost raise.

    And then Bard got raise. Just as a little bit of salt in the wound.
    You mean giving BRD back it's healer LB3?
    (5)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  9. #19
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Singularity View Post
    Why does RDM need that though? What need does it fill that the job has and how does it interact with any other part of the job's kit (other than maybe you could snapshot buffs onto it)?
    I really don't understand this idea (and this post is far from the first time I've seen it) that every job should have a DoT "because DoTs". SE removed all the cookie-cutter press-button-for-DoT skills (Mutilate, Phlebotomise, Lead Shot, Touch of Death, Scourge, Fracture) from the DPS and tanks at the start of Stormblood and IMO it was a good change. Compared to a job like BRD where the DoTs are deeply integrated into the job's kit, those skills just feel tacked-on and uninteractive - buttons that just exist in the kit without really adding to it.
    Same. RDM is fine as it is, no need for a DoT management. They could make it less braindead easy and add tweaks on its Black/White Mana use outside of the melee combo, but a DoT sounds weak.
    That being said, I would not mind getting raises out of SMN RDM. Or make them abilities with a longer cooldown...
    (0)

  10. #20
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by JunseiKei View Post
    You mean giving BRD back it's healer LB3?
    No I do specifically just mean raise - but I'd be game for both.
    (0)

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