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  1. #41
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    I think they should just put raise into caster/healer role action and make it work only with swiftcast or 8 second hardcast.
    (1)

  2. #42
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by HyoMinPark View Post
    I think DNC can still be in the Healer role without being a "pure healer". I think AST is the closest to what you're talking about, but it's still classified as a healer despite providing some of the biggest damage buffs (e.g., Balance, Arrow, and to a lesser extend Spear). SCH has quite a bit of utility itself. The only healer the Devs seem to insist on remaining a "pure healer" is WHM.
    Which is why I think the focus of the role should be on utility (which includes healing and raising). WHM, as pure healer, can still fit, and can even add in bard and maybe red mage, just give them (more) healing ability.
    (0)

  3. #43
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by linay View Post
    Which is why I think the focus of the role should be on utility (which includes healing and raising). WHM, as pure healer, can still fit, and can even add in bard and maybe red mage, just give them (more) healing ability.
    I disagree that "utility" includes basic healing of a party and raising party members. Healers healing isn't "utility" in the sense that a BRD's support tools are "utility". Or even in the sense that AST cards are "utility".

    Grouping the healers with BRD and RDM into a Support role would require revamping of the Duty Finder matching system. Because you'd have to assure that parties still get a proper healer, so you couldn't do "1 tank, 1 support, 2 DPS", and if they don't have a different identifier for healers versus BRD/RDM, that could spell problems (Imagine getting a party with WAR, NIN, BLM, BRD - because BRD surely doesn't have healing tools to keep a party alive, and I don't think they need skills for it; all I'd want to see "healer-like" for BRD is the return of healer LB3 for both BRD and MCH, because physical ranged LB3 is never used anyways). For RDM, Vercuring individuals in lieu of a healer is not their main purpose. Vercure itself is not used as part of any normal rotation.

    I don't see the need for healers and BRD+RDM to be grouped into a "Support" role. But, then again, I don't see much need for a "Support" or "Utility" role either. Too many jobs already have support capabilities, and almost all have some form of utility - just some less so than others.
    (0)
    Last edited by HyoMinPark; 02-01-2019 at 05:58 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #44
    Player
    Jib's Avatar
    Join Date
    Jan 2016
    Posts
    353
    Character
    Jibikly Pureheart
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    My opinion, if you take Verraise out of RDM, then you cutting its popularity into MCH level. As in nothing “special” about it, just a mage with a red hat with an easy rotation...

    Personally I would call this “click bait thread”
    (5)

  5. #45
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by HyoMinPark View Post
    I disagree that "utility" includes basic healing of a party and raising party members. Healers healing isn't "utility" in the sense that a BRD's support tools are "utility". Or even in the sense that AST cards are "utility".

    Grouping the healers with BRD and RDM into a Support role would require revamping of the Duty Finder matching system. Because you'd have to assure that parties still get a proper healer, so you couldn't do "1 tank, 1 support, 2 DPS", and if they don't have a different identifier for healers versus BRD/RDM, that could spell problems (Imagine getting a party with WAR, NIN, BLM, BRD - because BRD surely doesn't have healing tools to keep a party alive, and I don't think they need skills for it; all I'd want to see "healer-like" for BRD is the return of healer LB3 for both BRD and MCH, because physical ranged LB3 is never used anyways). For RDM, Vercuring individuals in lieu of a healer is not their main purpose. Vercure itself is not used as part of any normal rotation.

    I don't see the need for healers and BRD+RDM to be grouped into a "Support" role. But, then again, I don't see much need for a "Support" or "Utility" role either. Too many jobs already have support capabilities, and almost all have some form of utility - just some less so than others.
    Well, obviously it wouldn't work just to put them together as is. A lot of things need to be reworked, which is perfect for a new expansion. I do think it's better to keep utility more confined to one role rather than having too many jobs with support capabilities.

    And yes, obviously every job in the support role would have to be healers because you can't not have healers. Then again, I see people saying that healers have a lot of free time outside of healing anyway, so this would give more things to do other than healing.

    In other words, I guess what I'm really saying is give healers more utilities and things to do that can contribute to the party's overall performance outside of just additional DPS. The only reason I say to add bard/rdm is to not make it a conflict between utility in healer/support and utility in DPS roles.

    Or if the other roles should have some utility as well, then restrict it to one or two shielding utility in tank and offensive utility in DPS and then put everything else on healer/support. (Actually, why do healers have shields anyways? Give them to tanks.)
    (0)

  6. #46
    Player
    Lium's Avatar
    Join Date
    Oct 2013
    Posts
    1,026
    Character
    Brielle Artemus
    World
    Exodus
    Main Class
    Viper Lv 100
    Quote Originally Posted by Osmond View Post
    I doubt that they'll remove verraise. They'll probably remove Tether cause it's a waste of a spell and no RDM ever uses it. They need RDM to have a DoT spell to replace w/ Tether, that's what RDM need.
    I've been saying this for awhile. RDMs need a DoT. Big time.
    (0)

  7. #47
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,238
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lium View Post
    I've been saying this for awhile. RDMs need a DoT. Big time.
    Is RDM suffering so much that it needs a DOT? I'm not quite sure that's the case, but if it is added, expect RDM to have potency reductions on it's current actions somewhere. The toolkit as varied as RDM's can't have everything.
    (0)

  8. #48
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,047
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by InkstainedGwyn View Post
    SE is also already talking about splitting SCH away from ARC/SMN anyway, as it's the only class you get a "freebie" from levelling the other. They'd most likely keep ARC/SMN as the class/job, and make SCH something you pick up at 30, like AST, etc.
    If they did split scholar EXP-wise from arcanist, it's quite likely it would still require a Lv30 arcanist to unlock the job.

    I doubt they would remove classes overall. It would require a huge amount of rewriting - you can't just take all the class quest scripts and change them to refer to the job name instead. Job quests often highlight the difference between class and job skills.
    (0)

  9. #49
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Lium View Post
    I've been saying this for awhile. RDMs need a DoT. Big time.
    No, we really, really don't. A DoT adds nothing meaningful or interesting to our kit. If it builds our mana gauge, then it just means more running in and out of melee (likely actually running, because otherwise they have to adjust the cooldowns on Corps-a-Corps and Displacement too); if it doesn't, it's another button to hit that slows down gauge building. Nor does it really fit the job image as a flashy duelist, chaining rapid spells and building up to a big theatrical finish. It doesn't really work.
    (5)

  10. #50
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    Quote Originally Posted by Leidiriv View Post
    My hope is RDM gets some sort of upkeep buff, like En-Spells. Adding magic potency to your autos/weaponskills, and making them generate mana of the given type. As an example, they could have Enthunder and Enaero as short-cooldown abilities that can only be used under procs. Enthunder could proc off Impact and Verfire, and Enaero could proc off Impact and Verstone. From there you get an extra layer of optimization for RDM, in extra proc/balance management and melee uptime. Plus, it would speed up access to our melee combo a bit, helping us align with the party's burst phases better.
    Uggh, dot and buff upkeep suuuck. Not having it is one of the refreshing things about RDM.
    (4)
    Last edited by FaileExperiment; 02-01-2019 at 09:59 AM.

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