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  1. #1
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    I doubt that they'll remove verraise. They'll probably remove Tether cause it's a waste of a spell and no RDM ever uses it. They need RDM to have a DoT spell to replace w/ Tether, that's what RDM need.
    (1)

  2. #2
    Player
    Singularity's Avatar
    Join Date
    Jan 2014
    Posts
    351
    Character
    Ariane Aster
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Osmond View Post
    I doubt that they'll remove verraise. They'll probably remove Tether cause it's a waste of a spell and no RDM ever uses it. They need RDM to have a DoT spell to replace w/ Tether, that's what RDM need.
    Why does RDM need that though? What need does it fill that the job has and how does it interact with any other part of the job's kit (other than maybe you could snapshot buffs onto it)?
    I really don't understand this idea (and this post is far from the first time I've seen it) that every job should have a DoT "because DoTs". SE removed all the cookie-cutter press-button-for-DoT skills (Mutilate, Phlebotomise, Lead Shot, Touch of Death, Scourge, Fracture) from the DPS and tanks at the start of Stormblood and IMO it was a good change. Compared to a job like BRD where the DoTs are deeply integrated into the job's kit, those skills just feel tacked-on and uninteractive - buttons that just exist in the kit without really adding to it.
    (4)

  3. #3
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Singularity View Post
    Why does RDM need that though? What need does it fill that the job has and how does it interact with any other part of the job's kit (other than maybe you could snapshot buffs onto it)?
    I really don't understand this idea (and this post is far from the first time I've seen it) that every job should have a DoT "because DoTs". SE removed all the cookie-cutter press-button-for-DoT skills (Mutilate, Phlebotomise, Lead Shot, Touch of Death, Scourge, Fracture) from the DPS and tanks at the start of Stormblood and IMO it was a good change. Compared to a job like BRD where the DoTs are deeply integrated into the job's kit, those skills just feel tacked-on and uninteractive - buttons that just exist in the kit without really adding to it.
    DoTs are a simple way of evening out damage gradients, and go some way to leveling the dps playing field without overtly effecting skill level.
    They're not necessary, especially for quick classes like RDM or NIN, or BRD, but they have them anyway.

    I wouldn't be bothered if RDM didn't get a DoT, but if they did, it would have to contribute to the class theme and mechanics.
    For example, Verregen and Verbio. A weak regen that also increases white mana by 1 per tick, and a weak dot that also increases black mana by 1 per tick.
    I know technically Bio is Arcanism not Thaumaturgy, but well, thunder was already used, unless they made Verblizzard the DoT.
    Or they could be traits that apply the Veregen effect to Vercure, and the DoT to Verthunder.
    (1)

  4. #4
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,994
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Singularity View Post
    Why does RDM need that though? What need does it fill that the job has and how does it interact with any other part of the job's kit (other than maybe you could snapshot buffs onto it)?
    I really don't understand this idea (and this post is far from the first time I've seen it) that every job should have a DoT "because DoTs". SE removed all the cookie-cutter press-button-for-DoT skills (Mutilate, Phlebotomise, Lead Shot, Touch of Death, Scourge, Fracture) from the DPS and tanks at the start of Stormblood and IMO it was a good change. Compared to a job like BRD where the DoTs are deeply integrated into the job's kit, those skills just feel tacked-on and uninteractive - buttons that just exist in the kit without really adding to it.
    Same. RDM is fine as it is, no need for a DoT management. They could make it less braindead easy and add tweaks on its Black/White Mana use outside of the melee combo, but a DoT sounds weak.
    That being said, I would not mind getting raises out of SMN RDM. Or make them abilities with a longer cooldown...
    (0)

  5. #5
    Player
    Lium's Avatar
    Join Date
    Oct 2013
    Posts
    1,026
    Character
    Brielle Artemus
    World
    Exodus
    Main Class
    Viper Lv 100
    Quote Originally Posted by Osmond View Post
    I doubt that they'll remove verraise. They'll probably remove Tether cause it's a waste of a spell and no RDM ever uses it. They need RDM to have a DoT spell to replace w/ Tether, that's what RDM need.
    I've been saying this for awhile. RDMs need a DoT. Big time.
    (0)

  6. #6
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lium View Post
    I've been saying this for awhile. RDMs need a DoT. Big time.
    Is RDM suffering so much that it needs a DOT? I'm not quite sure that's the case, but if it is added, expect RDM to have potency reductions on it's current actions somewhere. The toolkit as varied as RDM's can't have everything.
    (0)

  7. #7
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    @Kurando
    Well Red Mage is in a much better spot now however i would say some minor changes could still be done but we certainly do not need dot damage like what Lium (and others) have said.
    (2)

  8. #8
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,449
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Lium View Post
    I've been saying this for awhile. RDMs need a DoT. Big time.
    No, we really, really don't. A DoT adds nothing meaningful or interesting to our kit. If it builds our mana gauge, then it just means more running in and out of melee (likely actually running, because otherwise they have to adjust the cooldowns on Corps-a-Corps and Displacement too); if it doesn't, it's another button to hit that slows down gauge building. Nor does it really fit the job image as a flashy duelist, chaining rapid spells and building up to a big theatrical finish. It doesn't really work.
    (5)

  9. #9
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    I don't see them removing Verraise, taking it off of the double cast list.. maybe, but I don't see outright removal happening.
    (1)

  10. #10
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Should remove it same with SMN
    (3)

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