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  1. #1
    Player
    Kalise's Avatar
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    Kalise Relanah
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    Cerberus
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    Gunbreaker Lv 80
    Quote Originally Posted by Makeda View Post
    What I'd really like to see is the revival of two concepts from now dead MMO Wildstar: The stealth tank and the ranged tank. One is a tank that has a lot of short term vanishes and abilities that move it around the target - but this needs to be done without causing bosses to turn onto a raid right before launching a tank cleave...
    Mmmhm... While Wildstar's stealth tank was cool, I found I much preferred Rift's variant, the er... Riftstalker.

    Why walk out of AoE's like some sort of plebeian, when you could teleport out of them and then back to where you started! Was a super fun archetype, constantly teleporting about the place to maintain the buffs from having recently teleported, in addition to trying to keep the boss still, in addition to having a WoW Rogue style combo point system, in addition to being a leather wearing tank so had far less armour than other tanks so you really had to manage your buff uptimes well... Also, that and being super broken in CTF modes in PvP because you'd be a tank, so hard to kill, then would stealth in to the enemy base and pick up the flag, then teleport literally 60% the way across the map within 2 seconds because of your many different teleport skills xD

    Also, if we're talking about reviving Tanks from other games... Everquest II's Swashbuckler was always neat. While not specifically billed as a tank (Also, gutted in fairly recent changes in terms of threat management) it always had a focus on fighting toe to toe with enemies, with high parry ratings and being able to use their directional skills because they'd have moves that would spin the enemy around just long enough to pop a shank into their spine or flank xD

    I could see some sort of Pirate class in FFXIV, dagger in the main hand, pistol in the off hand... Would be mDPS's wet dream if they would have skills that allowed the use of directional skills irregardless of positioning temporarily, allowing them to not only use their own effects, but also alleviating mDPS's concern on those bosses they can't get behind of for whatever reason. Their defence relying on good old Pirate unfair play, kicking sand/dirt into enemies eyes to blind them, putting poison on their weapons, drinking a bunch of rum to dull the sense of pain
    (1)

  2. #2
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kalise View Post
    Mmmhm... While Wildstar's stealth tank was cool, I found I much preferred Rift's variant, the er... Riftstalker.

    Why walk out of AoE's like some sort of plebeian, when you could teleport out of them and then back to where you started! Was a super fun archetype, constantly teleporting about the place to maintain the buffs from having recently teleported, in addition to trying to keep the boss still, in addition to having a WoW Rogue style combo point system, in addition to being a leather wearing tank so had far less armour than other tanks so you really had to manage your buff uptimes well... Also, that and being super broken in CTF modes in PvP because you'd be a tank, so hard to kill, then would stealth in to the enemy base and pick up the flag, then teleport literally 60% the way across the map within 2 seconds because of your many different teleport skills xD

    Also, if we're talking about reviving Tanks from other games... Everquest II's Swashbuckler was always neat. While not specifically billed as a tank (Also, gutted in fairly recent changes in terms of threat management) it always had a focus on fighting toe to toe with enemies, with high parry ratings and being able to use their directional skills because they'd have moves that would spin the enemy around just long enough to pop a shank into their spine or flank xD

    I could see some sort of Pirate class in FFXIV, dagger in the main hand, pistol in the off hand... Would be mDPS's wet dream if they would have skills that allowed the use of directional skills irregardless of positioning temporarily, allowing them to not only use their own effects, but also alleviating mDPS's concern on those bosses they can't get behind of for whatever reason. Their defence relying on good old Pirate unfair play, kicking sand/dirt into enemies eyes to blind them, putting poison on their weapons, drinking a bunch of rum to dull the sense of pain
    I would love XIV's own version of a tank approaching the Riftstalker aesthetic... So long as it can be situated well.
    (0)
    Last edited by Shurrikhan; 02-01-2019 at 02:04 PM.

  3. #3
    Player
    manamoppet's Avatar
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    Sep 2013
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    Gridania
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    Character
    Astral Thalia
    World
    Odin
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    Sage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I would love XIV's own version of a tank approaching the Riftstalker aesthetic... So long as it can be situated well.
    Maybe if some version of FF-X2's Psychic job was added, and flavored as a tank? Though a Psychic could theoretically fill any role (personally I'd like a caster/healer type).
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
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    Tani Shirai
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    Cactuar
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    Monk Lv 100
    Quote Originally Posted by manamoppet View Post
    Maybe if some version of FF-X2's Psychic job was added, and flavored as a tank? Though a Psychic could theoretically fill any role (personally I'd like a caster/healer type).
    I'd rather leave concepts which can be hybrids for until hybrids are possible in this game, personally, but maybe something like that?
    (1)

  5. #5
    Player
    Kalise's Avatar
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    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Shurrikhan View Post
    I would love XIV's own version of a tank approaching the Riftstalker aesthetic... So long as it can be situated well.
    An adaptation of Nightshade could work.

    Since, they use dimensional rifts and attacks that manipulate time... It wouldn't be too hard to adjust them into creating rifts that allow their teleportation, as well as using time dilation/Mist type effects to create damage mitigation effects a la Riftstalker.

    Fit it into the lore based on study of Ascians and how they have their teleporty rift things and have it so that someone figured a way of doing it as a mortal.
    (0)

  6. #6
    Player
    Shurrikhan's Avatar
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    Tani Shirai
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    Cactuar
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    Monk Lv 100
    Quote Originally Posted by Kalise View Post
    An adaptation of Nightshade could work.

    Since, they use dimensional rifts and attacks that manipulate time... It wouldn't be too hard to adjust them into creating rifts that allow their teleportation, as well as using time dilation/Mist type effects to create damage mitigation effects a la Riftstalker.

    Fit it into the lore based on study of Ascians and how they have their teleporty rift things and have it so that someone figured a way of doing it as a mortal.
    OooOoooh. Tell me more. Though, I have to wonder how XIV tanking and mobility, generally speaking, can exist simultaneously regardless of the tank concept in question.
    (0)

  7. #7
    Player
    Kalise's Avatar
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    Kalise Relanah
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    Cerberus
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    Gunbreaker Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Though, I have to wonder how XIV tanking and mobility, generally speaking, can exist simultaneously regardless of the tank concept in question.
    Well... Given that Nightshade manipulates time... It could be possible that you would be able to teleport around while leaving a ghost of your future self in place, then after each teleportation effect, you'd end up returning to the ghost of yourself and take the damage that was dealt to it (With some mitigation attached)

    Alongside, you know, regular teleports to act as normal mobility (Such as teleporting out of a telegraphed attack) - Think teleporty versions of skills like Corps-a-Corps and Displacement.

    Would also let you weave in directional skills during MT, if you could for example, teleport behind the boss to shank them in the butt, while they still focus on your copy (Instead of turning around the cleave your party in the face)

    Or alternatively, since Time Manipulation, you could try and implement the same things, but with boss affecting Stop's and Slows that serve to inhibit their ability to turn around or move while you use mobility skills. It's just a matter of fine tuning the mechanics so that they can function without creating cheese strats where skills/mechanics can be avoided with such skills.

    Quote Originally Posted by Shurrikhan View Post
    OooOoooh. Tell me more.
    It was a job from Tactics A2

    While it wasn't available for players, it did appear in the game and had some pretty sweet skills (Well... Not that sweet given that Illua, the girl with the job, was the main antagonist and so was using these skills AGAINST you)
    (0)

  8. #8
    Player
    Shurrikhan's Avatar
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    Tani Shirai
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    Cactuar
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    Monk Lv 100
    Quote Originally Posted by Kalise View Post
    It was a job from Tactics A2

    While it wasn't available for players, it did appear in the game and had some pretty sweet skills (Well... Not that sweet given that Illua, the girl with the job, was the main antagonist and so was using these skills AGAINST you)
    Many thanks. While obviously not a fan of how so many of these skills translated then to just HP/MP damage, thematically this looks pretty great. An XIV-unique job (idk, Mistling, Inkling, Clockwork Knight?) might give it a run for its money, but I'm pretty happy with the concept thus far. Assuming you couldn't use the odachi pictured here, what weapon would you think fitting?

    Quote Originally Posted by Kalise View Post
    Well... Given that Nightshade manipulates time... It could be possible that you would be able to teleport around while leaving a ghost of your future self in place, then after each teleportation effect, you'd end up returning to the ghost of yourself and take the damage that was dealt to it (With some mitigation attached)

    Alongside, you know, regular teleports to act as normal mobility (Such as teleporting out of a telegraphed attack) - Think teleporty versions of skills like Corps-a-Corps and Displacement.
    I'd actually hoped that DRK would be able to do as much when I first heard about Shadowskin and Dark Dance, back before DRK's full release. Sounds good.
    (0)

  9. #9
    Player
    Kalise's Avatar
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    Kalise Relanah
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    Cerberus
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    Gunbreaker Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Assuming you couldn't use the odachi pictured here, what weapon would you think fitting?
    Hard to say really. If the design is being hyper mobile, teleporting around and dealing damage from multiple angles, you'd really be looking for a weapon that plays on speed (I.e. You wouldn't be doing this with a greathammer or a giant axe unless you were a literal anime)

    So what springs to mind for fast weapons are well... Katanas (Also, other swords of the same family such as Wakizashi, Tachi, Odachi) which are unlikely because SAM... Daggers are obviously used by NIN... Shortswords are again, unlikely because well PLD/GUN... Rapier is RDM... Fist weapons (All types, from Cestae to push daggers) are all on MNK...

    Moving on from those...

    Possibly Kama, though, I fear that might interfere with getting a potential Pirate class as they used one handed Axes in previous series. Maybe Kusarigama? (Kama, but on chains)

    If looking at some of my previous wishes in this thread... Gun Gauntlets! (Though, I doubt they'd give us another "But it's also a gun!" class)

    If they wanted Nightshade to out-edgelord DRK then Scythe could be a possibility! (Though, it would have some logic behind it since using a Scythe to "Rend" time/space open is not a new concept)

    Staves are also a possibility. Yes, we already have 2 staff users, but combat staves are a under represented weapon in games, but when they are used they're often jointly seen with mobility as a theme.
    (1)