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  1. #51
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I stacked Piety onto DRK once. Kinda disappointed I couldn't put Piety on relic. If I could I could get an extra DA and increase SoSU returns by a small bit. Sad.

    Only time I think Piety helped was on BLM to give it 4 Fire 2 casts instead of 3.

    But those days are gone now.
    (0)

  2. #52
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by MagiusNecros View Post
    I stacked Piety onto DRK once. Kinda disappointed I couldn't put Piety on relic. If I could I could get an extra DA and increase SoSU returns by a small bit. Sad.

    Only time I think Piety helped was on BLM to give it 4 Fire 2 casts instead of 3.

    But those days are gone now.
    Piety is only good when it's on the gear (so for healers). Melding piety is almost always a bad choice right now.
    (0)

  3. #53
    Player
    Bonbori's Avatar
    Join Date
    Jun 2018
    Posts
    496
    Character
    Iunia Arcena
    World
    Balmung
    Main Class
    Weaver Lv 80
    Edit: Nevermind, I'm a dumbo.
    (0)
    Last edited by Bonbori; 01-26-2019 at 07:57 PM.

  4. #54
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Bonbori View Post
    Speaking of Critical, I wouldn't mind that. It would pair up very well will SCH and BRD (assuming that the parts of their kits that depend on crits remain the same in Shadowbringers).

    On the other hand... I could also see it pairing up too well and tightening their stranglehold on party slots even more than in the present meta.
    But, Spear has already been changed to Critical Hit chance...
    (1)

  5. #55
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Seraphor View Post
    The idea is that DRK isn't very good currently, so any rework must be an improvement.
    However, DRK isn't as bad as people think. It could do with a rework of Living Dead, and some ergonomic redesigns around Blood Price/Weapon and Grit/Darkside, but besides that, it's all good.

    Even Dark Arts isn't that bad anymore. It's pretty simple how it grants a flat 140 potency besides AoEs, so you don't need to use it with everything and it's pretty simple to decide what to use it on based on that skills additional effect.
    Single target: C&S (max DPS) > Souleater (for HP) > Syphon Strike (MP neutral 140 potency boost)
    AoE: Quietus and Abyssal Drain spam on proc between SE combos.

    But if TP is reworked in a way some people have suggested, that weaponskills will have no cost and only AoE attacks will cost MP, then actually, DRK doesn't lose anything, because all of DRK's AoE attacks already cost either MP or Blackblood.
    Fair enough. I was just being salty based on the negative gameplay effects of SB to my mains, with DRK chief among them. I don't mind running DRK for raids; it's just not nearly as fun as it used to be, imo. Honestly, I'd just like to see Grit MP cost halved, the cast changed over to a GCD-triggering, but not GCD-affected, ability, as per Heavensward Empyreal Arrow, and... no, that would quite nearly be enough already. It won't newly make it fun, but it'd reduce the vast majority of my frustrations.

    Honestly, I don't even think, if weaponskills were to have MP cost as per the rest of the weaponskill-inclusive jobs, that DRK would be unfairly affected. Just reduce the costs down to Monk level and reduce the MP costs on the basic spells, and while you might inadvertently buff the ease of DRK's AoE MP management or slightly increase their relative MP generation over downtime... that's hardly a problem.
    (0)

  6. #56
    Player
    Bonbori's Avatar
    Join Date
    Jun 2018
    Posts
    496
    Character
    Iunia Arcena
    World
    Balmung
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Shurrikhan View Post
    But, Spear has already been changed to Critical Hit chance...
    OH. Welp nevermind me then, I completely forgot about Spear XD

    Well, in that case I have no idea what else the Spire could do. They can't remove it because it's relevant to job quest narrative, but FF14's stats don't leave a lot of room for buffs that aren't already covered. Maybe... something to do with cooldowns? A buff that speeds up recast timers by x% for its duration?
    (0)
    Last edited by Bonbori; 01-26-2019 at 08:07 PM.

  7. #57
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Bonbori View Post
    OH. Welp nevermind me then, I completely forgot about Spear XD

    Well, in that case I have no idea what else the Spire could do. They can't remove it because it's relevant to job quest narrative, but FF14's stats don't leave a lot of room for buffs that aren't already covered. Maybe... something to do with cooldowns? A buff that speeds up recast timers by x% for its duration?
    So... that's the old Spear.

    And its main issue was that it would desync cooldowns. It would need to increase Cooling Rate by x%, rather than decrease Recast Timers by x% to work in a manner that would function without desyncing one's cooldowns from each other. (Of course, it would still have huge variance in value -- nearly throughput-worthless to BLM and SAM -- and accelerated cooldowns would still be desynced from raid (de)buffs, which remains problematic unless every Spear is Expanded.
    (1)

  8. #58
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Spire could reduce/negate MP cost, increase direct hit rate, increase attack range/negate positional requirement, cast on self to convert healing spell to damaging spell, cast debuff on enemy target, etc.
    (0)

  9. #59
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Spire could add lifesteal effect to target(s) attacks.
    (0)

  10. #60
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by linay View Post
    Spire could reduce/negate MP cost, increase direct hit rate, increase attack range/negate positional requirement, cast on self to convert healing spell to damaging spell, cast debuff on enemy target, etc.
    Direct hit: Useless for healers, so not universal
    Range/positionals: not utilised by every class
    Healing to damage: Only useful for healers
    Debuff: ... possibly?
    Negate MP costs... actually yeah, given that everyone will use MP now, this is actually very likely.
    (0)

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