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  1. #1
    Player
    Bonbori's Avatar
    Join Date
    Jun 2018
    Posts
    496
    Character
    Iunia Arcena
    World
    Balmung
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Shurrikhan View Post
    But, Spear has already been changed to Critical Hit chance...
    OH. Welp nevermind me then, I completely forgot about Spear XD

    Well, in that case I have no idea what else the Spire could do. They can't remove it because it's relevant to job quest narrative, but FF14's stats don't leave a lot of room for buffs that aren't already covered. Maybe... something to do with cooldowns? A buff that speeds up recast timers by x% for its duration?
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    Last edited by Bonbori; 01-26-2019 at 08:07 PM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Bonbori View Post
    OH. Welp nevermind me then, I completely forgot about Spear XD

    Well, in that case I have no idea what else the Spire could do. They can't remove it because it's relevant to job quest narrative, but FF14's stats don't leave a lot of room for buffs that aren't already covered. Maybe... something to do with cooldowns? A buff that speeds up recast timers by x% for its duration?
    So... that's the old Spear.

    And its main issue was that it would desync cooldowns. It would need to increase Cooling Rate by x%, rather than decrease Recast Timers by x% to work in a manner that would function without desyncing one's cooldowns from each other. (Of course, it would still have huge variance in value -- nearly throughput-worthless to BLM and SAM -- and accelerated cooldowns would still be desynced from raid (de)buffs, which remains problematic unless every Spear is Expanded.
    (1)