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  1. #11
    Player
    TheHeavenAbyss's Avatar
    Join Date
    Mar 2017
    Posts
    129
    Character
    Lluw Tharias
    World
    Phoenix
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Cidel View Post
    Snip
    That's a good response. Yes, I heard some of the criticism 1.0 got. And I have to admit that I can't stand here pretending like I know better, because I didn't actually play either FFXI or 1.0, which is why I never said that FFXIV trying to emulate FFXI was the sole reason for failing, as that would be disingenous. There were other reasons, maybe even bigger reasons, sure, like the game feeling very incomplete (something they felt relatively confortable doing because they already had success with a FF MMO and thought they could just patch it later).

    I can only base myself in the words of the developers themselves in documentaries/interviews like the one presented above (I mean, they're the ones who fixed it), where they admit that they thought they had this whole MMO thing figured out because of FFXI, got cocky and failed miserably because a lot of game design philosofies that worked before didn't work anymore. They're the ones saying it, not me. Which is why I said I don't blame the failure of 1.0 on it being like FFXI, because I don't even know how similar to it it was, but in trying to follow the design philosophies, which is what the developers' words suggested to me (I imagine that could refer to stuff like things being very grind-based or commands being organized in tabs instead of a hotbar).

    I just fear that a desire to try to make more things like FFXI now will lead to similar mistakes going forward. Maybe it's not that big of a deal, but I don't think there's a problem in letting FFXIV enjoy its own gameplay identity either.
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    Last edited by TheHeavenAbyss; 01-22-2019 at 01:30 AM.