Quote Originally Posted by Rhus View Post
Feels like they "erred" on the side of over cautious with potency for Blue Mage. I'm level 50 and was doing tam tara normal for mind break (or whatever its called) and even the normal trash was still taking about 2 AOE or 3 water cannons to kill. That seems a lot for an unsynced lvl 50 considering they are only level 16.
Might I ask when the last time you did something where you were synced at level 50?

See my above comment about Bard synced at 50 - 450-500 damage is about where its spammable abilities hit when at that level (Heavy Shot specifically, which is our highest spammable ability at 50 and has 150 potency - Misery's End is higher at 190 but requires sub 20% health and has a 12 second recast, and even the higher level abilities with higher potencies are either cool down based or held behind the RNG inherent to the job's current design). Spamming Plainscracker with no additional buffs has you doing higher potency aoe than a Bard can when at the same level - 130 for the BLU versus 110 for the Bard.

Unbuffed most of its potencies are very much in line with what another job would be capable of at that level, and then its the buffs and synergies that take it noticeably above what the others can do...but again, at that specific level.

Right now, BLU has two aspects to its identity - learning skills is one, but the "tilted synergies" (to use the phrase from the translation of the Famitsu interview) is the other, and it's with those that BLU can and does outclass other jobs at that level...and then you throw in the special abilities, like Diamondback (Mighty Guard+White Wind for aggro, then Lucid Dreaming to get that MP back, then become super tank for 10 seconds at a time, with enough MP to do it for 30s total).