Mobs being immune to sleep in later 50 dungeons (thanks speed runners) sucks too.
Bristle is bad because at 50% increase, you might as well just cast two spells instead of bristle. It's more damage without bristle.
Throw Mind Blast in there as well.




Mobs being immune to sleep in later 50 dungeons (thanks speed runners) sucks too.
I think part of it might be destroying the AI, like the boss just becomes broken and doesn't have code to fix itself lol. "Oh no I've been petrified, time to give up on life now" haha.
I very dislike low chance of success spells which is why I came up with the Faze combo, where in the spells are basically guaranteed but will be put on cooldown (not a 2 hour, just long enough to be happy to see it come back). I don't mind some bossing being immune to death mechanics but I'd like to see the rest of Blue Mage get a big powerhouse buff, rather than see doom work on all bosses I mean (although if they don't buff the rest of blue mage then I'd be less sad to see that happen lol).
They can put out some decent numbers later but when considering doing content by yourself those numbers don't really seem big enough, often enough, and as many interesting decisions to make them happen (to make up for the lack of a party).
Bristle is bad because at 50% increase, you might as well just cast two spells instead of bristle. It's more damage without bristle.Bristle is just dark arts. And it feels just as bad. I find myself not using it as much because I hate the constantly spamming of the ability between every spell. They should just make it into a buff that lasts longer or make it stronger but have a cool down. As it is its basically everything I hate with DRK dark arts spam on BLU.
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Throw Mind Blast in there as well.
Last edited by Deceptus; 01-19-2019 at 01:47 AM.
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