I'm already wanting a BLU lvl cap increase to learn more stuff and poke at more things with it

Initially I felt most of the BLU damaging spells were lackluster while leveling. However getting some decent gear at lv 50 and started doing duties to get more pages filled I started seeing things like combo'd dragon voice reaching around 5K which is a bit nuts for an AoE at 50 if I remember what numbers looked like at that level on other jobs. That lackluster feeling while leveling may just be due to 1000 needles.

MP wise it feels like theres no need to worry unless you start spamming white wind. Passive regen seems to handle everything else so far.

IMO currently I wouldn't mind a few things in regards to BLU and maybe limited jobs in general for the future.

1. I get the idea lore wise but it still feels off to me to have a "weapon" that literally has no stats.

2. I'd actually like limited jobs to be at the same cap as other jobs but always start at lv 1. Exclude them from general DF and roulettes, however let them into certain things like solo instance MSQs, diadem and eureka.

3. I feel like a large amount of BLU's current offensive kit is going to be a bit moot later as it either has low potencies while applying status effects or is reliant on a status effect to combo. It will work on higher level "trash" mobs but boss/miniboss types later are probably going to be immune to a lot of it.