One of the things that I'm seeing being mentioned a lot is that some people think I'm suggesting that raising the difficulty means making dungeons harder. Maybe I should've used a different term and said challenging. Challenging doesn't automatically equate to hard. But I certainly would like to see even MSQ dungeons put less reliance on three bosses broken up by trash mobs that nobody will remember.

I get it : some people only care about the story, and that's fine. But this is still a Final Fantasy game, and most players certainly didn't face roll everything in the last 1/3rd of the other titles. Eventually, I feel like the devs will need to stop handing the majority of dungeons over to the casuals and make them work for the next part of the story a little bit. Lower the trash mobs and make the dungeons themselves actually interesting to run through.