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  1. #1
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Yeol View Post
    Just to be clear I'm not asking for a sudden big spike in difficulty.
    What we have now is like you're running the game on beginner mode. I'm asking to rise it to a normal difficulty.

    Don't forget the echo buff which increases you HP and attack if you continue to fail. The players will not get stuck and left behind.
    Is the later MSQ dungeons all really challenging? Not really. But it is far from beginner mode. Beginner Mode is A Realm Reborn Dungeons particularly the early, early ones.

    HW on is more liked veteran dungeons or what you call normal difficulty. Good amount of mechanics.
    Hard is normal difficulty but different locale and mechanics, but still normal difficulty.
    Extreme is above normal difficulty, introduction to higher difficulty.
    Savage is a step above that.
    Ultimate is the highest difficulty.

    Extreme onwards will come later. Final Steps/Shinryu/Burn vanilla skipped the process of having a normal mode even though they were called normal, and got ninja nerfed later. I don't want them skipping tiers of difficulty.

    Are you asking for the omitting of normal mode?
    If so starting in hard? Starting in extreme?
    (1)

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  2. #2
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,309
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Sandpark View Post
    Is the later MSQ dungeons all really challenging? Not really. But it is far from beginner mode. Beginner Mode is A Realm Reborn Dungeons particularly the early, early ones.

    HW on is more liked veteran dungeons or what you call normal difficulty. Good amount of mechanics.
    Hard is normal difficulty but different locale and mechanics, but still normal difficulty.
    Extreme is above normal difficulty, introduction to higher difficulty.
    Savage is a step above that.
    Ultimate is the highest difficulty.

    Extreme onwards will come later. Final Steps/Shinryu/Burn vanilla skipped the process of having a normal mode even though they were called normal, and got ninja nerfed later. I don't want them skipping tiers of difficulty.

    Are you asking for the omitting of normal mode?
    If so starting in hard? Starting in extreme?
    I was not talking about dungeons
    (0)
    "BAAAAAARD!" - 2018